Difference between revisions of "Beguile (spell)"

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You attempt to charm a [[humanoid]] you can see within range. It must make a {{cha}} [[saving throw]], and does so with [[advantage]] if you or your companions are fighting it. If it fails the saving throw, it is [[charmed]] by you until the spell ends or until you or your companions do anything harmful to it. The [[charmed]] creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was [[charmed]] by you.{{a}}{{AHL}}  For every extra point you expend beyond two, you can target one additional humanoid.  When targeting multiple creatures, the creatures must all be within 30 feet of you and each other when you target them.{{a}}If you expend 6 points instead of the initial 2, you may instead target one creature of any type, and can target one additional creature for each point you expend beyond 6.
 
You attempt to charm a [[humanoid]] you can see within range. It must make a {{cha}} [[saving throw]], and does so with [[advantage]] if you or your companions are fighting it. If it fails the saving throw, it is [[charmed]] by you until the spell ends or until you or your companions do anything harmful to it. The [[charmed]] creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was [[charmed]] by you.{{a}}{{AHL}}  For every extra point you expend beyond two, you can target one additional humanoid.  When targeting multiple creatures, the creatures must all be within 30 feet of you and each other when you target them.{{a}}If you expend 6 points instead of the initial 2, you may instead target one creature of any type, and can target one additional creature for each point you expend beyond 6.
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Latest revision as of 18:30, 8 December 2020

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3cuTCbz.png

2-point enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  1 hour

You attempt to charm a humanoid you can see within range. It must make a Charisma saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point you expend beyond two, you can target one additional humanoid. When targeting multiple creatures, the creatures must all be within 30 feet of you and each other when you target them.
     If you expend 6 points instead of the initial 2, you may instead target one creature of any type, and can target one additional creature for each point you expend beyond 6.
1st-level enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  1 hour

You attempt to charm a humanoid you can see within range. It must make a Charisma saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
     At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional humanoid for each spell slot level above 1st. When you cast this spell using a spell slot of 4th level or higher, you can target a creature of any type, and can target one additional creature for each spell slot level above 4th.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]