Difference between revisions of "Strong Winds"

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(Redirected page to Environment#Strong Winds)
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(Removed redirect to Environment#Strong Winds)
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#REDIRECT [[Environment#Strong Winds]]
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<noinclude>{{Navi}}
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{{From|Environment}}
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[[Category:Reference subpages]]</noinclude>
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<includeonly>===Strong Winds===</includeonly>
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A '''strong wind''' imposes [[disadvantage]] on ranged weapon attack rolls and {{wis}} ([[Perception]]) checks that rely on hearing or smell. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or [[#Falling|fall]].  Nothing in strong winds can be [[ignited]].
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A strong wind in a desert can create a sandstorm that makes the area [[#Vision and Light|lightly obscured]], imposing [[disadvantage]] on {{wis}} ([[Perception]]) checks that rely on sight.

Revision as of 18:33, 26 December 2020

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The following text is included in the Environment page.

A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing or smell. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall. Nothing in strong winds can be ignited.

A strong wind in a desert can create a sandstorm that makes the area lightly obscured, imposing disadvantage on Wisdom (Perception) checks that rely on sight.