Difference between revisions of "Marvelous Melody (spell)"
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Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}} </noinclude>{{SB |school=enchantment |p=cantrip |range=60 feet |comp=V, M (a musical instrument with which you are proficient) |dur=1 round |You...") |
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|comp=V, M (a [[musical instrument]] with which you are proficient) | |comp=V, M (a [[musical instrument]] with which you are proficient) | ||
|dur=1 round | |dur=1 round | ||
− | |Your music flows into a melody so marvelous it melts the aggression of those around you. Every creature within | + | |Your music flows into a melody so marvelous it melts the aggression of those around you. Every creature within 5 feet of you must make an {{int}} [[saving throw]]; a [[deafened]] creature automatically succeeds. On a failed save, a creature takes 1d4 psychic damage and has [[disadvantage]] on the first [[attack roll]] it makes against you before the end of your next turn. If a creature fails its save by 10 or more, it is instead [[charmed]] by you until the end of your next turn. |
− | |summary= | + | |summary=Your melody damages adjacent creatures, and potentially [[charmed|charms]] them. |
|save=cha | |save=cha | ||
|damage=psychic | |damage=psychic |
Revision as of 10:45, 10 May 2020
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Player's Guide |
System Reference |
Compendium |
cantrip-point enchantment | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, M (a musical instrument with which you are proficient) |
Duration: | 1 round |
Your music flows into a melody so marvelous it melts the aggression of those around you. Every creature within 5 feet of you must make an Intelligence saving throw; a deafened creature automatically succeeds. On a failed save, a creature takes 1d4 psychic damage and has disadvantage on the first attack roll it makes against you before the end of your next turn. If a creature fails its save by 10 or more, it is instead charmed by you until the end of your next turn.