Difference between revisions of "Perfect Dodge (technique)"

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{{TechBox
 
{{TechBox
|tier=legendary
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|tier=master
|p=12
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|time=reaction
|time=[[reaction]]
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|image=https://i.imgur.com/9ZGaUwu.gif
|summary=As a reaction, you force an attack to miss you.
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|imagelink=https://parryeverything.com/2022/10/31/bayonettas-witch-time-is-better-than-most-of-its-derivatives/<!-- :^) -->
|description=When you are hit by an attack roll, you can use this [[reaction]] to force that attack to miss instead.  Until the start of the attacker's next turn, all attack rolls targeting you have [[disadvantage]], and you have [[advantage]] on all {{dex}} [[saving throw]]s.
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|summary='''''Reaction.''''' Force an hit to instead miss you, then [[Exposed|Expose]] the attacker.
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|After you would be hit by an attack roll by a creature you can see, you can use this technique to force the attack to miss instead, and render the creature [[Exposed]] until the start of its next turn.{{a}}If you know the [[Flurry Rush (technique)|Flurry Rush]] technique, you can use that technique as part of this reaction without expending another Stamina Die, and its attack roll is automatically a [[critical hit]] without rolling the d20.
 
}}
 
}}
 
{{clear}}
 
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{{Source|Breath of the Wild}}
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<noinclude>{{Source|Breath of the Wild|Tears of the Kingdom}}</noinclude>

Latest revision as of 19:31, 31 March 2024

master technique — reaction
After you would be hit by an attack roll by a creature you can see, you can use this technique to force the attack to miss instead, and render the creature Exposed until the start of its next turn.
     If you know the Flurry Rush technique, you can use that technique as part of this reaction without expending another Stamina Die, and its attack roll is automatically a critical hit without rolling the d20.


The material on this page is based primarily on content found in Breath of the Wild and Tears of the Kingdom, both of which are copyright Nintendo Co., Ltd.