Difference between revisions of "Roll (technique)"
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|summary=You regain 10 feet of movement per stamina point expended. | |summary=You regain 10 feet of movement per stamina point expended. | ||
− | |description=At any point during your turn, you can regain movement you've spent by expending any number of stamina points. You regain 10 feet of movement per stamina point expended.{{a}}The movement regained from rolling is not multiplied by the [[Dash Action|Dash]] action or other effects, like the {{S|Haste}} spell. | + | |description=At any point during your turn, you can regain movement you've spent by expending any number of stamina points. You regain 10 feet of walking movement per stamina point expended. You cannot regain movement you've used to climb, swim, or fly, but you can otherwise continuously move for as long as you have stamina points remaining.{{a}}The movement regained from rolling is not multiplied by the [[Dash Action|Dash]] action or other effects, like the {{S|Haste}} spell. |
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Revision as of 11:01, 8 May 2020
- master technique — free
The movement regained from rolling is not multiplied by the Dash action or other effects, like the haste spell.
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.