Difference between revisions of "Brute"

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Starting from 11th level, when you use the Attack action on your turn or use your action to execute a [[Fighter#Techniques|technique]], you can use your [[bonus action]] to make one more attack.  At 20th level, you can instead use your bonus action to make two more attacks.
 
Starting from 11th level, when you use the Attack action on your turn or use your action to execute a [[Fighter#Techniques|technique]], you can use your [[bonus action]] to make one more attack.  At 20th level, you can instead use your bonus action to make two more attacks.
  
You cannot add [[bonus dice]] to the damage rolls of these extra attacks.
+
You cannot add [[bonus dice]] to the attack or damage rolls of these extra attacks.
  
 
== Brutal Finish ==
 
== Brutal Finish ==

Revision as of 08:41, 8 May 2020

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ClassesFighterBrute

This page or section is incomplete, and will eventually be expanded with more information.



Brute is one of several possible subclasses you can undertake as a fighter.

Your subclass yields features when you undertake it at 2nd level, and again at 4th, 7th, 11th, 16th, and 20th levels. See Fighter#Brute for an integrated list that combines brute features with those of the base fighter class.

Whether by bow, blade, or fist, the brute focuses on only one thing: tearing the enemy to shreds. With raw talent few can match, a brute strikes early, often, and with utter brutality. While others are prancing about and puzzling over what to do, the brute has already pulverized their enemies to dust. Becoming a brute is the clear choice for any fighter who wants to keep things straightforward and to-the-point, especially if that point is the tip of a sword.

Hearty

Starting from 2nd level, all Heart Containers you gain from this class become d12s instead of d10s—including the one you gained at 1st level.

Your heart point maximum increases by 3, and it increases by 1 every time you gain a fighter level after this.

Critical Ace

Beginning from 2nd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Brutal Blow

At 3rd level, you learn to truly take out your pent-up aggression against your foes. After you hit a creature with a target strike, you can expend any number of stamina points to increase the damage by 3 for each point expended.

Battle Instinct

From 7th level onward, add your proficiency bonus to your initiative.

Brutal Critical

Starting from 7th level, whenever you score a critical hit, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 11th level, and three at 15th level.

Endless Attacks

Starting from 11th level, when you use the Attack action on your turn or use your action to execute a technique, you can use your bonus action to make one more attack. At 20th level, you can instead use your bonus action to make two more attacks.

You cannot add bonus dice to the attack or damage rolls of these extra attacks.

Brutal Finish

Upon reaching 15th level, your attacks become so devastating they rend even the afterlife. Whenever you reduce a creature to 0 heart points with a weapon attack or unarmed strike, its body is destroyed to the point that in effect no corpse is left behind. The creature cannot be resurrected by a spell of fewer than 13-points (lower than 9th level), nor any other effect that doesn't first create a new body for the creature.

Overwhelming Attacks

Starting at 15th level, your attacks can smash or pierce through barriers both mundane and magical. You ignore any damage resistance (but not damage immunity) against your weapon attacks and unarmed strikes.