Difference between revisions of "Fairy Familiar (spell)"
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Revision as of 11:56, 6 May 2020
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Player's Guide |
System Reference |
Compendium |
2-point conjuration (ritual) | |
Casting time: | 1 hour |
Range: | Self |
Components: | V, S, M (1000 rupees worth of rare petals and insect wings, which are consumed by the spell) |
Duration: | Until dispelled |
You summon a specific kind of a familiar for the duration: a fairy of navigation that speaks any one language you know. This fairy happily aids you for the duration.
Your familiar acts independently of you, but it always obeys your commands. In combat, it acts on your turn, but cannot attack. Unless you use your bonus action to command otherwise, your familiar moves with you and always uses its action to Dodge. You can use your bonus action to command your familiar to move and perform one specific action, which it will do if able and agreeable.
As a bonus action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
When you cast a spell with a range of touch, you can use your bonus action to move your familiar and have it deliver the spell's touch. If the spell requires an attack roll, you use your attack modifier for the roll.
If your familiar drops to 0 heart points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
You can't have more than one familiar at a time. If you have a familiar already, you can cast this spell to transform your familiar into a fairy, which fully replenishes its heart points.
Upcast. You can upcast this spell by expending extra magic points when you cast it. If you cast this spell by expending a total of 7 magic points when you cast it, you can choose to summon a fairy of life instead.
1st-level conjuration (ritual) | |
Casting time: | 1 hour |
Range: | Self |
Components: | V, S, M (1000 rupees worth of rare petals and insect wings, which are consumed by the spell) |
Duration: | Until dispelled |
You summon a specific kind of a familiar for the duration: a fairy of navigation that speaks any one language you know. This fairy happily aids you for the duration.
Your familiar acts independently of you, but it always obeys your commands. In combat, it acts on your turn, but cannot attack. Unless you use your bonus action to command otherwise, your familiar moves with you and always uses its action to Dodge. You can use your bonus action to command your familiar to move and perform one specific action, which it will do if able and agreeable.
As a bonus action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
When you cast a spell with a range of touch, you can use your bonus action to move your familiar and have it deliver the spell's touch. If the spell requires an attack roll, you use your attack modifier for the roll.
If your familiar drops to 0 heart points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.
You can't have more than one familiar at a time. If you have a familiar already, you can cast this spell to transform your familiar into a fairy, which fully replenishes its heart points.
At Higher Levels. If you cast this spell using a spell slot of 5th level or higher, you can choose to summon a fairy of life instead.
The material on this page is based primarily on content found in Ocarina of Time, Majora's Mask, and Phantom Hourglass, which are all copyright Nintendo Co., Ltd.