Difference between revisions of "Great Life Tree (spell)"
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|duration=1 minute | |duration=1 minute | ||
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− | |In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet. This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage. Its {{hp}} cannot be restored by magic. If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature. The tree's leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required). Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]: | + | |In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet. This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage. Its {{hp}} cannot be restored by magic. If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature. The tree's leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required). Doing so causes either effect on the creature (your choice) if it is not a neither [[construct]] nor [[undead]]: |
* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier. It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions—and for the duration it ignores [[difficult terrain]] within the tree's light. (If you use the tree's entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.) | * The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier. It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions—and for the duration it ignores [[difficult terrain]] within the tree's light. (If you use the tree's entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.) | ||
− | * The target must make a {{con}} [[saving throw]]. On a failed save, the creature takes 3d6 | + | * The target must make a {{con}} [[saving throw]]. On a failed save, the creature takes 3d6 radiant damage and for the duration treats movement within the light as [[difficult terrain]]. |
Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends. If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment. | Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends. If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment. | ||
|summary=Conjure a Gargantuan tree which sheds light, and can heal or harm those in its radius. | |summary=Conjure a Gargantuan tree which sheds light, and can heal or harm those in its radius. | ||
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|In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet. This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage. Its {{hp}} cannot be restored by magic. If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature. The tree's leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required). Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]: | |In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet. This tree has AC 16, 100 {{hp}}, immunity to psychic damage, and vulnerability to fire and slashing damage. Its {{hp}} cannot be restored by magic. If the tree is at least 10 feet tall, its trunk is thick enough to provide [[total cover]] for a Medium or smaller creature, [[three-quarters cover]] for Large creature, and [[half cover]] for a Huge creature. The tree's leaves glow with an emerald-like luminescence that spreads [[bright light]] to a radius of 60 feet, and [[bright light]] for another 60 feet.{{a}}If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required). Doing so causes either effect on the creature (your choice) if it is neither [[construct]] nor [[undead]]: | ||
* The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier. It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions—and for the duration it ignores [[difficult terrain]] within the tree's light. (If you use the tree's entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.) | * The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier. It is absolved of the [[blinded]], [[frightened]], and [[poisoned]] conditions—and for the duration it ignores [[difficult terrain]] within the tree's light. (If you use the tree's entire {{hp}} to heal one creature over 1 minute, that creature regains {{hp}} equal to 20d6 + ten times your spellcasting ability modifier.) | ||
− | * The target must make a {{con}} [[saving throw]]. On a failed save, the creature takes 3d6 | + | * The target must make a {{con}} [[saving throw]]. On a failed save, the creature takes 3d6 radiant damage and for the duration treats movement within the light as [[difficult terrain]]. |
Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends. If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment. | Once the tree runs out of {{hp}}, it withers away into nothingness, and the spell ends. If the spell ends while the tree has {{hp}} remaining, the tree withers immediately if it cannot take root on the ground that holds it; otherwise, it becomes a natural tree which lives or dies at a natural pace according to its environment. | ||
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> |
Latest revision as of 12:32, 21 November 2020
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Player's Guide |
System Reference |
Compendium |
11-point conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet. This tree has AC 16, 100 heart points, immunity to psychic damage, and vulnerability to fire and slashing damage. Its heart points cannot be restored by magic. If the tree is at least 10 feet tall, its trunk is thick enough to provide total cover for a Medium or smaller creature, three-quarters cover for Large creature, and half cover for a Huge creature. The tree's leaves glow with an emerald-like luminescence that spreads bright light to a radius of 60 feet, and bright light for another 60 feet.
If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required). Doing so causes either effect on the creature (your choice) if it is not a neither construct nor undead:
- The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier. It is absolved of the blinded, frightened, and poisoned conditions—and for the duration it ignores difficult terrain within the tree's light. (If you use the tree's entire heart points to heal one creature over 1 minute, that creature regains heart points equal to 20d6 + ten times your spellcasting ability modifier.)
- The target must make a Constitution saving throw. On a failed save, the creature takes 3d6 radiant damage and for the duration treats movement within the light as difficult terrain.
8th-level conjuration | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
In an unoccupied 10-foot square in range, you conjure a Gargantuan tree of any height of your choosing up to 60 feet. This tree has AC 16, 100 heart points, immunity to psychic damage, and vulnerability to fire and slashing damage. Its heart points cannot be restored by magic. If the tree is at least 10 feet tall, its trunk is thick enough to provide total cover for a Medium or smaller creature, three-quarters cover for Large creature, and half cover for a Huge creature. The tree's leaves glow with an emerald-like luminescence that spreads bright light to a radius of 60 feet, and bright light for another 60 feet.
If a creature starts its turn within the tree's light, or enters it on its turn, you may reduce the tree's remaining hit points by 10 (no action required). Doing so causes either effect on the creature (your choice) if it is neither construct nor undead:
- The target regains a number of hit points equal to 2d6 + your spellcasting ability modifier. It is absolved of the blinded, frightened, and poisoned conditions—and for the duration it ignores difficult terrain within the tree's light. (If you use the tree's entire heart points to heal one creature over 1 minute, that creature regains heart points equal to 20d6 + ten times your spellcasting ability modifier.)
- The target must make a Constitution saving throw. On a failed save, the creature takes 3d6 radiant damage and for the duration treats movement within the light as difficult terrain.