Difference between revisions of "Earth/2nd"

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{{:SagePath|Earth}}
 
{{:SagePath|Earth}}
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===Darkvision===
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You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  
 
===Sacred Harp===
 
===Sacred Harp===
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===Sage of Steel===
 
===Sage of Steel===
You gain proficiency with all [[armor]], all shields, and all martial [[weapons]].<noinclude>
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You gain proficiency with all [[armor]], all shields, and all martial [[weapons]].
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===Trapper===
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You gain proficiency with {{i|tinker's tools}}.
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You can cast {{Spell|Grease}} and {{Spell|Fog Cloud}} even if you don't have them prepared. Either spell costs 1 fewer magic points to cast.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 19:04, 10 May 2020

Earth Path

Each earth sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.

You can later change your path or follow an additional one with your Improvement feature.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sacred Harp

You gain proficiency with another musical instrument of your choice. You can use a musical instrument which you are proficient as the spellcasting focus for your sage spells. While manipulating it, you can perform the somatic components of your sage spells without a free hand.

When you cast life, the target is absolved of the frightened, jinxed, poisoned, and petrified conditions.

You gain the light cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

Sage of Fortitude

  • You gain proficiency with Constitution saving throws.
  • Your maximum heart points increases by an amount equal to your levels in this class, and increases by 1 whenever you gain a level in this class.

Sage of Steel

You gain proficiency with all armor, all shields, and all martial weapons.

Trapper

You gain proficiency with tinker's tools.

You can cast grease and fog cloud even if you don't have them prepared. Either spell costs 1 fewer magic points to cast.