Difference between revisions of "Spirit/6th"

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(Created page with "==Urbosa's Awe== At 6th level, you learn to augment your banes. Any creature you have baned has disadvantage on any attack roll it makes as a rea...")
 
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==Urbosa's Awe==
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==???==
At 6th level, you learn to augment your [[Sage#Bless or Bane|bane]]s.
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Starting from 6th level, the iron will of past sages begins to well up within your body. You decide how your newfound resilience takes shape with one of the following benefits:
  
Any creature you have baned has [[disadvantage]] on any attack roll it makes as a [[reaction]], including all [[opportunity attack]]s.
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* '''''Sanctified Body.''''' You have [[damage resistance|resistance]] to both lightning and thunder damage.
 
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* '''''Spirited Stance.''''' If you fail an [[ability check]] or [[saving throw]] to avoid being knocked [[prone]], you can re-roll the result but must accept the new result even if it is lower.  Once you use this feature, you can't do so again until you next roll [[initiative]].
When a creature you have baned makes a {{con}} [[saving throw]], you can use your [[reaction]] to impose [[disadvantage]] on that saving throw before the d20 is rolled. The bane ends after the save is made.<noinclude>
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* '''''Toughness.''''' You add your {{wis}} modifier to your maximum number of {{hp}}. If your {{wis}} modifier later increases, so does your {{hp}} total.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 20:29, 28 November 2020

???

Starting from 6th level, the iron will of past sages begins to well up within your body. You decide how your newfound resilience takes shape with one of the following benefits:

  • Sanctified Body. You have resistance to both lightning and thunder damage.
  • Spirited Stance. If you fail an ability check or saving throw to avoid being knocked prone, you can re-roll the result but must accept the new result even if it is lower. Once you use this feature, you can't do so again until you next roll initiative.
  • Toughness. You add your Wisdom modifier to your maximum number of heart points. If your Wisdom modifier later increases, so does your heart points total.