Difference between revisions of "Spirit/2nd"
m (→Acclimation) |
|||
Line 1: | Line 1: | ||
− | + | {{:SagePath|Spirit}} | |
− | |||
===Acclimation=== | ===Acclimation=== |
Revision as of 07:56, 4 May 2020
Spirit Path
Each spirit sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.
You can later change your path or follow an additional one with your Improvement feature.
Acclimation
You gain proficiency with Constitution saving throws and the Survival skill. If you are already proficient with Survival, you instead gain 2 proficiency points.
You are acclimated to high altitudes, extreme heat, and extreme cold.
Nabooru's Lesson
You and every friendly creature within 30 feet of you has advantage on any saving throw to avoid being charmed or frightened.
Spirited Step
While you are wearing light armor or no armor, your walking speed increases by 10 feet, and you can use your bonus action to Disengage.
Unarmored Defense
While you are wearing no armor, your AC cannot be lower than 10 + your Dexterity modifier + your Wisdom modifier. You can use a shield in addition to this AC.