Difference between revisions of "Light/2nd"
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Revision as of 07:55, 4 May 2020
Contents
Light Path
Each light sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.
You can later change your path or follow an additional one with your Improvement feature.
Fi's Arsenal
You gain proficiency with light armor, medium armor, shields (but not heavy shields), longbows, and longswords.
Rauru's Acumen
Gain 3 proficiency points, which you can invest either immediately or during downtime.
You become an expert in one skill of your choice from History, Medicine, and and Religion.
Sanctity of Seres
You have resistance to radiant and necrotic damage.
Sending of Sahasrahla
You can cast magic mouth by expending only 1 magic point, and you needn't prepare this spell before you cast it.
You gain the message cantrip, and this does not count against your cantrips known. If you already have either cantrip, you instead gain another cantrip from your sage spell list.
Zelda's Magic
Your magic points increase by 2. You add phantom slash to your sage spell list, but still must prepare this spell before casting it.
You gain the light and sparkle cantrips, and these do not count against your cantrips known. If you already have either cantrip, you instead gain another cantrip from your sage spell list.