Difference between revisions of "Forest/10th"
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− | == | + | ==Divinity== |
− | At 10th level, you learn to augment | + | At 10th level, you learn to augment bane or blessings with truly divine power from the gods. You gain one of the following benefits: |
− | + | * '''''Farore's Forbiddance.''''' When a creature you've [[#Bless or Bane|baned]] moves, it must spend 2 feet of movement for every 1 foot moved. During the baned creature's turn, you can use your [[reaction]] to end the bane and teleport the creature back to the space in which its turn started. | |
+ | * '''''Ordona's Sanctuary.''''' When a [[beast]] or [[plant]] hits you or a creature you have [[#Bless or Bane|blessed]] with an attack, it must succeed on a {{wis}} [[saving throw]] against your sage spell DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. | ||
+ | * '''''Maku's Message.''''' You can telepathically communicate with any creature subject to your [[#Bless or Bane|bless or bane]], regardless of distance or language barriers. As a [[reaction]], you can end the bless or bane to teleport the creature to an unoccupied space adjacent to you if it is willing. | ||
+ | * '''''Malanya's Revival.''''' You always have the {{Spell|Revivify}} prepared and it doesn't count against your prepared spells. You can expend one use of your [[#Bless or Bane|bless or bane]] feature when you cast this spell to either forgo the material component or cast the spell as a [[reaction]]. | ||
− | + | <noinclude> | |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 12:48, 29 November 2020
Divinity
At 10th level, you learn to augment bane or blessings with truly divine power from the gods. You gain one of the following benefits:
- Farore's Forbiddance. When a creature you've baned moves, it must spend 2 feet of movement for every 1 foot moved. During the baned creature's turn, you can use your reaction to end the bane and teleport the creature back to the space in which its turn started.
- Ordona's Sanctuary. When a beast or plant hits you or a creature you have blessed with an attack, it must succeed on a Wisdom saving throw against your sage spell DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
- Maku's Message. You can telepathically communicate with any creature subject to your bless or bane, regardless of distance or language barriers. As a reaction, you can end the bless or bane to teleport the creature to an unoccupied space adjacent to you if it is willing.
- Malanya's Revival. You always have the revivify prepared and it doesn't count against your prepared spells. You can expend one use of your bless or bane feature when you cast this spell to either forgo the material component or cast the spell as a reaction.