Difference between revisions of "Water/10th"

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(Created page with "==Purge== At 10th level, your banes begin to wash away the enemy's resilience. Any creature you have baned loses any resistance i...")
 
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==Purge==
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==Divinity==
At 10th level, your banes begin to wash away the enemy's resilience.
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At 10th level, you learn to augment bane, blessings, or your senses with truly divine power from the gods. You gain one of the following benefits:
  
Any creature you have [[Sage#Bless or Bane|baned]] loses any [[Damage resistance|resistance]] it has to one damage type you specify when you use your action to bane it.
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* '''''Nayru's Veil.''''' For as long as you [[#Bless or Bane|bless]] a creature, it has a swim speed of 60 feet, has no need to breathe, cannot be [[ignited]], and gains {{thp}} equal to your sage level.
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* '''''Purge.''''' Your [[#Bless or Bane|banes]] wash away the enemy's resilience.  Any creature you've baned does not benefit from [[damage resistance]].  If the creature you baned succeeds on a [[saving throw]] to halve the damage it takes, you can use your [[reaction]] to force that save to fail instead.
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* '''''Faron's Divination.''''' You can detect movements in water with supernatural clarity.  While you are submerged in water, you have [[truesight]] into all water within 60 feet of you.  Any creature adjacent to you is also subject to your truesight if it is [[soaked]].
  
When a creature you have baned makes a [[saving throw]] to halve the damage it takes, you can use your [[reaction]] to impose [[disadvantage]] on that saving throw.  You must use this reaction before the d20 is rolled.  The bane ends after the saving throw is made.<noinclude>
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At 14th level you can either gain another Divinity feature or another [[#Legacy|Legacy]] feature.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 11:02, 29 November 2020

Divinity

At 10th level, you learn to augment bane, blessings, or your senses with truly divine power from the gods. You gain one of the following benefits:

  • Nayru's Veil. For as long as you bless a creature, it has a swim speed of 60 feet, has no need to breathe, cannot be ignited, and gains temporary heart points equal to your sage level.
  • Purge. Your banes wash away the enemy's resilience. Any creature you've baned does not benefit from damage resistance. If the creature you baned succeeds on a saving throw to halve the damage it takes, you can use your reaction to force that save to fail instead.
  • Faron's Divination. You can detect movements in water with supernatural clarity. While you are submerged in water, you have truesight into all water within 60 feet of you. Any creature adjacent to you is also subject to your truesight if it is soaked.

At 14th level you can either gain another Divinity feature or another Legacy feature.