Difference between revisions of "Transmute Weapon (spell)"

From Legends of Hyrule
Jump to navigationJump to search
Line 1: Line 1:
<noinclude>{{Navi|Spells}}</noinclude>{{SB
+
<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=transmutation
 
|school=transmutation
 
|p=cantrip
 
|p=cantrip
Line 10: Line 10:
 
|tech=yes
 
|tech=yes
 
<!-- |garo=yes -->
 
<!-- |garo=yes -->
}}<noinclude>
+
}}</tab></tabs><noinclude>
  
  
 
{{clear}}
 
{{clear}}
 
</noinclude>
 
</noinclude>

Revision as of 16:47, 3 July 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

cantrip-point transmutation
Casting time:  1 bonus action
Range:  Touch
Components:  S, M (a simple or martial weapon)
Duration:  Until dispelled

A simple or martial weapon you touch transforms into a different weapon of your choice for the duration. If you target a weapon held by another creature, that creature can decide what form the weapon takes. The weapon returns to its normal shape at the end of the duration or if you cast this spell again.
     This transformation does not provide or consume ammunition. If you target a magic weapon, it retains any bonuses to its attack or damage rolls, any curse, and any enhancements, but all other magic effects are suppressed for the duration.
     Any close examination of the weapon, such as by an inspecting merchant, reveals that the weapon is in some way not what it seems. Truesight sees this weapon's true form.