Difference between revisions of "Wizzrobe/2nd"
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==Elemental Affinity== | ==Elemental Affinity== | ||
− | Most wizzrobes specialize in casting a specific type of damaging magic. At 2nd level, choose cold, fire, | + | Most wizzrobes specialize in casting a specific type of damaging magic. At 2nd level, choose one damage type from cold, fire, and lightning. |
− | If you make any spell attack roll that deals damage of your chosen type, | + | If you make any spell attack roll that deals damage of your chosen type, add a d4 [[bonus die]] to the attack roll. |
If you cast a spell that deals damage of your chosen type, add 2 to the spell save DC. | If you cast a spell that deals damage of your chosen type, add 2 to the spell save DC. | ||
− | You gain [[Damage Resistance|resistance]] to your chosen damage type. If you | + | You gain [[Damage Resistance|resistance]] to your chosen damage type. If you already have resistance due to your race, you instead gain [[Damage Resistance|resistance]] to acid damage. |
+ | |||
+ | If you choose cold, from now on you also treat [[slippery ice]] as normal terrain. | ||
Depending on your choice, however, you also gain [[Damage vulnerability|vulnerability]] to a certain type of damage: | Depending on your choice, however, you also gain [[Damage vulnerability|vulnerability]] to a certain type of damage: | ||
− | * | + | * If you chose fire, you have vulnerability to cold damage. |
− | * | + | * If you chose cold, you have vulnerability to fire damage. |
− | * | + | * If you chose lightning, you have vulnerability to thunder damage.<noinclude> |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 21:10, 5 December 2020
Elemental Affinity
Most wizzrobes specialize in casting a specific type of damaging magic. At 2nd level, choose one damage type from cold, fire, and lightning.
If you make any spell attack roll that deals damage of your chosen type, add a d4 bonus die to the attack roll.
If you cast a spell that deals damage of your chosen type, add 2 to the spell save DC.
You gain resistance to your chosen damage type. If you already have resistance due to your race, you instead gain resistance to acid damage.
If you choose cold, from now on you also treat slippery ice as normal terrain.
Depending on your choice, however, you also gain vulnerability to a certain type of damage:
- If you chose fire, you have vulnerability to cold damage.
- If you chose cold, you have vulnerability to fire damage.
- If you chose lightning, you have vulnerability to thunder damage.