Difference between revisions of "Technomancer/20th"
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At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You gain the following benefits: | At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You gain the following benefits: | ||
* You have [[advantage]] on all [[Intelligence]] ([[Engineering]]) and [[Intelligence]] ([[History]]) checks. | * You have [[advantage]] on all [[Intelligence]] ([[Engineering]]) and [[Intelligence]] ([[History]]) checks. | ||
− | * When you cast a spell of | + | * When you cast a spell of 5-points (3rd level) or lower, you can use your [[bonus action]] to make one weapon attack. |
* You learn every enhancement from your {{inpage|Ancient Enhancements}} list, and can apply any of them as you deem fit.<noinclude> | * You learn every enhancement from your {{inpage|Ancient Enhancements}} list, and can apply any of them as you deem fit.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 08:02, 5 May 2020
Master of the Ancient
At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You gain the following benefits:
- You have advantage on all Intelligence (Engineering) and Intelligence (History) checks.
- When you cast a spell of 5-points (3rd level) or lower, you can use your bonus action to make one weapon attack.
- You learn every enhancement from your Ancient Enhancements list, and can apply any of them as you deem fit.