Difference between revisions of "Ice Cube (spell)"

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|save=con
 
|save=con
 
|damage=cold
 
|damage=cold
|At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.  Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.  Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}{{AHL}}  For each extra point, add 1d6 damage.
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|At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.  Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.  Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}If there is any wet ground or [[quicksand]] within the 20-foot cube, that ground instantly freezes to become [[slippery ice]] until it thaws naturally.{{a}}{{AHL}}  For each extra point, add 1d6 damage.
 
|summary=At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.
 
|summary=At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.
 
|wizz=yes
 
|wizz=yes
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|level=3rd
 
|level=3rd
 
|range=60 feet
 
|range=60 feet
|At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.  Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.  Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
+
|At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.  Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.  Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}If there is any wet ground or [[quicksand]] within the 20-foot cube, that ground instantly freezes to become [[slippery ice]] until it thaws naturally.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
 
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Revision as of 18:32, 5 December 2020

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3cuTCbz.png

5-point evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Instantaneous

At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one. Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
     If there is any wet ground or quicksand within the 20-foot cube, that ground instantly freezes to become slippery ice until it thaws naturally.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, add 1d6 damage.
3rd-level evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Instantaneous

At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart. Any creature in a 20-foot cube originating from the point you chose must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one. Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
     If there is any wet ground or quicksand within the 20-foot cube, that ground instantly freezes to become slippery ice until it thaws naturally.
     At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.