Difference between revisions of "Sheikah Meditation (spell)"

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If you cast this spell on another creature, the previous target's concentration ends abruptly.  A creature is aware if it is no longer under the effect of this spell.
 
If you cast this spell on another creature, the previous target's concentration ends abruptly.  A creature is aware if it is no longer under the effect of this spell.
 
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Revision as of 05:02, 24 April 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
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Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

6-point abjuration (ritual)
Casting time:  1 minute
Range:  Touch
Components:  V, S
Duration:  Until dispelled

You or a willing creature you touch enters a meditative state that can last indefinitely. To maintain this trance, the target must concentrate, cannot move, and cannot act. For the duration, the target:
  • Can still speak, think clearly, and perceive surroundings as normal without ending the spell.
  • Has no need to breathe, eat, sleep or drink. The target can complete and gain the benefits of a short rest or long rest while maintaining this state.
  • Is immune to disease, and any symptoms of any nonmagical disease it bears are suppressed.
  • It continues to age, but as long as the trance continues it will not die of old age or any other natural causes.
  • Can't be targeted by any divination magic or perceived through purely magical senses.
  • Has advantage on all Intelligence, Wisdom, and Charisma saving throws.
If you cast this spell on another creature, the previous target's concentration ends abruptly. A creature is aware if it is no longer under the effect of this spell.
4th-level abjuration (ritual)
Casting time:  1 minute
Range:  Touch
Components:  V, S
Duration:  Until dispelled

You or a willing creature you touch enters a meditative state that can last indefinitely. To maintain this trance, the target must concentrate, cannot move, and cannot act. For the duration, the target:
  • Can still speak, think clearly, and perceive surroundings as normal without ending the spell.
  • Has no need to breathe, eat, sleep or drink. The target can complete and gain the benefits of a short rest or long rest while maintaining this state.
  • Is immune to disease, and any symptoms of any nonmagical disease it bears are suppressed.
  • It continues to age, but as long as the trance continues it will not die of old age or any other natural causes.
  • Can't be targeted by any divination magic or perceived through purely magical senses.
  • Has advantage on all Intelligence, Wisdom, and Charisma saving throws.
If you cast this spell on another creature, the previous target's concentration ends abruptly. A creature is aware if it is no longer under the effect of this spell.


The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.