Difference between revisions of "Flame Weapon (enhancement)"

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|description=While wielding this object in its hand(s) or forelimb(s), the wielder adds a +1 bonus to their spell attack rollsYou can add this enhancement to the same object multiple times, with each additional enhancement increasing this bonus by 1.
|core=2
 
|pre=simple or martial melee weapon
 
|description=This weapon glows as a lit {{i|torch}}, and while charged white runes light its surface.  The air around it is always warm, and while the weapon is on one's person one can tolerate [[extreme cold]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.  When the wielder hits a creature with this weapon while expending a charge, the creature is [[ignited]] for 2d6 fire damage until the end of the wielder's next turnA creature with [[Damage Resistance|resistance]] to fire damage can't be [[ignited]] by this effect.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.
 
 
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Revision as of 08:24, 21 April 2020

1-core enhancement


While wielding this object in its hand(s) or forelimb(s), the wielder adds a +1 bonus to their spell attack rolls. You can add this enhancement to the same object multiple times, with each additional enhancement increasing this bonus by 1.