Difference between revisions of "Combat Caster (feat)"
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{{FB | {{FB | ||
|pre=The ability to cast at least one [[spell]] | |pre=The ability to cast at least one [[spell]] | ||
− | |You have practiced casting spells in the midst of combat, learning | + | |You have practiced casting spells in the midst of combat, learning tricks that grant you the following benefits: |
* You have [[advantage ]]on {{con}} [[saving throw]]s that you make to maintain your [[concentration]] on a spell when you take damage. | * You have [[advantage ]]on {{con}} [[saving throw]]s that you make to maintain your [[concentration]] on a spell when you take damage. | ||
* You can perform the [[somatic component]]s of [[spells]] even when you have weapons or a shield in one or both hands. | * You can perform the [[somatic component]]s of [[spells]] even when you have weapons or a shield in one or both hands. |
Revision as of 12:49, 22 November 2020
War Caster is considered one of the most powerful feats in Dungeons & Dragons 5th edition, and it becomes even more powerful with some Hyrulean content. Consequently this version of the feat is slightly weaker to compensate—it only enables a cantrip as an opportunity attack, as opposed to a spell of any level. |
Prerequisite: The ability to cast at least one spell
You have practiced casting spells in the midst of combat, learning tricks that grant you the following benefits:
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a cantrip you know at the creature, rather than making an opportunity attack. The cantrip must have a casting time of 1 action and must target only that creature.