Difference between revisions of "Combat Caster (feat)"

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* You have [[advantage ]]on {{con}} [[saving throw]]s that you make to maintain your [[concentration]] on a spell when you take damage.
 
* You have [[advantage ]]on {{con}} [[saving throw]]s that you make to maintain your [[concentration]] on a spell when you take damage.
 
* You can perform the [[somatic component]]s of [[spells]] even when you have weapons or a shield in one or both hands.
 
* You can perform the [[somatic component]]s of [[spells]] even when you have weapons or a shield in one or both hands.
* When a hostile creature's movement provokes an [[opportunity attack]] from you, you can use your [[reaction]] to cast a [[cantrip]] at the creature, rather than making an [[opportunity attack]]. The cantrip must have a casting time of 1 action and must target only that creature.
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* When a hostile creature's movement provokes an [[opportunity attack]] from you, you can use your [[reaction]] to cast a [[cantrip]] you know at the creature, rather than making an [[opportunity attack]]. The cantrip must have a casting time of 1 action and must target only that creature.
 
|replaces=War Caster
 
|replaces=War Caster
 
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Revision as of 21:53, 28 March 2020

War Caster
War Caster is considered one of the most overpowered feats in Dungeons & Dragons 5th edition, and it becomes even more powerful with some Hyrulean content. Consequently this version of the feat is slightly weaker to compensate—it only enables a cantrip as an opportunity attack, as opposed to a spell of any level.
Prerequisite: The ability to cast at least one spell

You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: