Difference between revisions of "Pols Voice (creature)"

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Revision as of 19:42, 2 February 2020

CreaturesMonstrositiesPols Voice

Pols Voice
Medium monstrosity, unaligned
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Armor Class 12
Heart Points 60 (8d8 + 24)
Speed 40 ft.
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STR
14 (+2)
DEX
15 (+2)
CON
17 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
11 (+0)
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Damage Vulnerabilities thunder
Damage Resistances damage from melee weapon attacks
Senses blindsight 30 ft., passive Perception 12
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
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Keen Hearing. The pols voice has advantage on Wisdom (Perception) checks that rely on hearing.

Sound Reliance. A pols voice has disadvantage on any saving throw to avoid being deafened. While deafened, it is stunned and can't use its blindsight.

Standing Leap. The pols can jump a length or height of up to 20 feet, with or without a running start.


Actions

Double Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

“These monsters have notoriously large ears. They resemble a rabbit with no arms or legs and bounce around the inside dungeons. [...] They can withstand a lot of hits and are smart enough to jump out of the way of sword attacks; some are even immune to these to attacks. Pols voices are sensitive to sound and hate loud noises.”
Encyclopedia

Related pages

  • Pols Roar, a monstrous ghost with an uncannily similar appearance, but of terrifyingly different behavior
  • Digdogger, another creature with a weakness to loud noises


The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.