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Revision as of 17:36, 18 January 2020
This page or section is incomplete, and will eventually be expanded with more information. |
Classes→ Scion
Contents
Table: The Scion
Level | Proficiency Bonus |
Features | Spells Known |
---|---|---|---|
1st | +2 | Progenitor, Magic Meter, Spellcasting | |
2nd | +2 | Creature Kinship | |
3rd | +2 | Progenitor feature | |
4th | +2 | Improvement | |
5th | +3 | Spell Versatility | |
6th | +3 | Immutable, Willful Reflex | |
7th | +3 | Altered Body | |
8th | +3 | Improvement | |
9th | +4 | — | |
10th | +4 | Progeny | |
11th | +4 | Progenitor feature | |
12th | +4 | Improvement | |
13th | +5 | — | |
14th | +5 | Spell Versatility (improved) | |
15th | +5 | Progenitor feature | |
16th | +5 | Improvement | |
17th | +6 | — | |
18th | +6 | Progeny (improved) | |
19th | +6 | Improvement | |
20th | +6 |
Starting equipment
This page or section is incomplete, and will eventually be expanded with more information. |
Hearts
Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d8. Heart Containers are used primarily during short rests to recover heart points.
If your first class level is gained as a scion, your maximum heart points increases by 8 + your Constitution modifier.
Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your Constitution modifier to that number. Your maximum heart points increases by an amount equal to the result.
If your Constitution modifier later increases, your maximum heart points will retroactively increase.
Proficiency Points
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points.
During character creation or during downtime, you can expend proficiency points to gain proficiencies.
- You can expend 1 proficiency point to become proficient with any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can expend 2 proficiency points to become proficient with any professional tool or in any skill from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion.
- You can expend 3 proficiency points to become proficient in any other skill.
This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.
Patron
Armos construct Deku plant Demise fiend Dragon dragon Fairy fairy Poe undead Sword Spirit construct Twilit aberration
Proficiencies
If your initial class is scion, you gain proficiency with Constitution and Charisma} saving throws.
As a scion, are proficient with all simple weapons, all rods, and light armor. You gain additional proficiencies depending on your patron as detailed below.
Armos Proficiencies
You gain proficiency with all armor and shields, including heavy shields.
You can read, write, and speak the Ancient language. If you already knew this language, you instead learn another language of your choice.
Dragon Proficiencies
You gain proficiency with medium armor and one skill from Animal Handling, Arcana, Athletics, and Intimidation.
You can read, write, and speak the Lizal language. If you already knew this language, you instead learn any one language of your choice.
Fairy Proficiencies
You gain proficiency with shortswords, scimitars, and all shields (including heavy shield)s.
You gain proficiency in one skill from Acrobatics, Animal Handling, Medicine, Nature, and Performance.
You can read, write, and speak the Deku language. If you already knew this language, you instead learn another language of your choice.
Poe Proficiencies
You gain proficiency in one skill from Deception, Intimidation, Persuasion, Religion, and Stealth.
You can read, write, and speak the Stal language. If you already knew this language, you instead learn another language of your choice.
If you hold a hooded lantern or similar item, you can wield as a club or a hammer instead of an improvised weapon.
Magic Meter
At 1st level, you gain a number of magic points equal to your Charisma modifier (minimum 0). If your Charisma later increases, so too does your number of magic points. Each level you gain in this class after the first, you gain 2 more magic points.
Your magic points are expended primarily in spellcasting. Normally any magic points you've expended are fully replenished when you finish a long rest. Some features and magic items can otherwise restore magic points.
Spellcasting
Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, your capabilities improve in a fundamental but powerful way. At these levels, choose one of the following improvements:
- Increase one ability score of your choice by 2, or two ability scores by 1 each. You cannot increase any ability score above its maximum (initially 20) using this feature.
- Gain a feat of your choice.
- Learn two new powered spells per your Spellcasting feature. These spells cannot exceed your Magic Limit for this level.
- Learn two more cantrips from your scion spell list.