Difference between revisions of "Fokka Elite (creature)"
m (Guy moved page Fokka elite (creature) to Fokka Elite (creature) over redirect) |
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|acrobatics=yes | |acrobatics=yes | ||
|ac=22 | |ac=22 | ||
− | |armortype={{BrownLink|plate mail|plate}}, {{BrownLink| | + | |armortype={{BrownLink|plate mail|plate}}, {{BrownLink|shield}} |
|hdcount=22 | |hdcount=22 | ||
|hdsize=8 | |hdsize=8 | ||
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{{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolation. A singularity of martial discipline, they have little interest in anything other than growing evermore powerful. To them, any fight is naught but an opportunity to train. | {{tab}}The legendary and mighty '''fokka elite''' are what come of the already-formidable [[Fokka knight (creature)|fokka knights]] who reach the pinnacle of martial prowess through years or decades of martial training in isolation. A singularity of martial discipline, they have little interest in anything other than growing evermore powerful. To them, any fight is naught but an opportunity to train. | ||
|mercenary=yes | |mercenary=yes | ||
− | |gear=A fokka elite typically carries {{Item|half plate}}, | + | |gear=A fokka elite typically carries {{Item|half plate}}, a {{Item|shield}}, a {{Item|longsword}}, and roll d20:<br/>{{tab}}{{tab}}('''1-15''') 3500 (1d6 × 1000) rupees' worth of [[gemstones]] or other [[spoils]].<br/>{{tab}}{{tab}}('''16-18''') a [[rare minor magic item]].<br/>{{tab}}{{tab}}('''19''') a [[rare major magic item]].<br/>{{tab}}{{tab}}('''20''') a {{MI|royal shield}}. |
|traits= | |traits= | ||
{{CT|Courage|name=fokka}} | {{CT|Courage|name=fokka}} | ||
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{{CT|Elite Brute|A melee weapon deals two extra of its damage dice when the fokka hits with it (included in the attack).}} | {{CT|Elite Brute|A melee weapon deals two extra of its damage dice when the fokka hits with it (included in the attack).}} | ||
− | {{CT|Innate Spellcasting|The fokka's innate spellcasting ability is {{ | + | {{CT|Innate Spellcasting|The fokka's innate spellcasting ability is {{BL|Charisma}} (spell save DC 14, +6 to hit with spell attacks). The fokka can innately cast the following spells, requiring no material components: |
− | :At will: {{ | + | :At will: {{BL|Power Beam (spell)|''power beam''}}, {{BL|Produce Flame (spell)|''produce flame''}}, {{BL|Resistance (spell)|''resistance''}} |
{{CT|Keen Sight|name=fokka}} | {{CT|Keen Sight|name=fokka}} | ||
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|actions= | |actions= | ||
− | {{CA|Multiattack|The fokka makes four attacks, or casts {{ | + | {{CA|Multiattack|The fokka makes four attacks, or casts {{BL|Power Beam (spell)|''power beam''}} twice.}} |
{{CA|Longsword|''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8 + 6) slashing damage.}} | {{CA|Longsword|''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 19 (3d8 + 6) slashing damage.}} | ||
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|reactions= | |reactions= | ||
{{CT|Parry|name=fokka|variable=4}} | {{CT|Parry|name=fokka|variable=4}} | ||
− | }} | + | }}}} |
{{clear}} | {{clear}} | ||
==Related pages== | ==Related pages== |
Revision as of 16:28, 18 January 2020
Creatures→ Humanoids→ Rito→ Fokka→ Fokka Elite
Fokka Elite | |||||
Medium humanoid (rito), lawful evil Armor Class 22 (plate, shield) Heart Points {{{hp}}} Speed 35 ft. | |||||
STR 22 (+6) |
DEX 17 (+3) |
CON 16 (+3) |
INT 13 (+1) |
WIS 14 (+2) |
CHA 15 (+2) |
Saving Throws Dex +7, Con +7, Int +5, Wis +6 | |||||
Skills Acrobatics +7, Perception +6 | |||||
Senses passive Perception 16 | |||||
Languages Blin, Zoran | |||||
Challenge 11 (7,200 XP) | Proficiency Bonus +4 | ||||
Courage. The fokka has advantage on saving throws against being charmed or frightened.
Elite Brute. A melee weapon deals two extra of its damage dice when the fokka hits with it (included in the attack). Innate Spellcasting. The fokka's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The fokka can innately cast the following spells, requiring no material components:
Keen Sight. The fokka has advantage on Wisdom (Perception) checks that rely on sight. Shield Wall. While wielding a shield, the fokka adds 2 to its Armor Class (included in its AC). Its shield is magical while the fokka wields it. Standing Leap. The fokka's' long jump and high jump are both up to 30 feet, with or without a running start. |
The legendary and mighty fokka elite are what come of the already-formidable fokka knights who reach the pinnacle of martial prowess through years or decades of martial training in isolation. A singularity of martial discipline, they have little interest in anything other than growing evermore powerful. To them, any fight is naught but an opportunity to train.
Environment: Hills, Ruins
Related pages
- Fokka knight, a fokka fighter that is still formidable, but not of truly elite status
- Fokkeru, a closely related from of monstrous rito, and one of few races to which fokka tend not to be openly hostile
- Creatures
- Challenge 11 creatures
- Medium-sized creatures
- Humanoids
- Rito
- Creatures of lawful evil alignment
- Creatures proficient in Acrobatics
- Creatures proficient in Perception
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures with the Blin language
- Creatures with the Zoran language
- Creatures found in caves
- Creatures found in hills