Difference between revisions of "Template:CreatureTrait"
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(adding Keen Senses variations, and Limited Magic Immunity) |
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#ifeq:{{{1|}}}|Inscrutable|The {{{name|{{LC:{{PAGENAME}}}}}}} is immune to any effect that would sense its emotions or read its thoughts, as well as any [[divination]] that it refuses. [[Wisdom]] ([[Insight]]) checks made to ascertain the {{{name|{{LC:{{PAGENAME}}}}}}}'s intentions or sincerity have [[disadvantage]]. | #ifeq:{{{1|}}}|Inscrutable|The {{{name|{{LC:{{PAGENAME}}}}}}} is immune to any effect that would sense its emotions or read its thoughts, as well as any [[divination]] that it refuses. [[Wisdom]] ([[Insight]]) checks made to ascertain the {{{name|{{LC:{{PAGENAME}}}}}}}'s intentions or sincerity have [[disadvantage]]. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Keen Hearing|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on hearing. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Keen Hearing and Sight|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on hearing or sight. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Keen Hearing and Smell|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on hearing or smell. | ||
}}{{ | }}{{ | ||
#ifeq:{{{1|}}}|Keen Senses|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight, hearing, or smell. | #ifeq:{{{1|}}}|Keen Senses|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight, hearing, or smell. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Keen Sight|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Keen Sight and Smell|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight or smell. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Keen Smell|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on smell. | ||
}}{{ | }}{{ | ||
#ifeq:{{{1|}}}|Leadership|''(Recharges after a Short or Long Rest).'' For 1 minute, the {{{name|{{LC:{{PAGENAME}}}}}}} can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the {{{name|{{LC:{{PAGENAME}}}}}}}. A creature can benefit from only one Leadership die at a time. The effect ends if the {{{name|{{LC:{{PAGENAME}}}}}}} is [[incapacitated]]. | #ifeq:{{{1|}}}|Leadership|''(Recharges after a Short or Long Rest).'' For 1 minute, the {{{name|{{LC:{{PAGENAME}}}}}}} can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the {{{name|{{LC:{{PAGENAME}}}}}}}. A creature can benefit from only one Leadership die at a time. The effect ends if the {{{name|{{LC:{{PAGENAME}}}}}}} is [[incapacitated]]. | ||
}}{{ | }}{{ | ||
#ifeq:{{{1|}}}|Legendary Resistance|''({{{variable|3}}}/day). If the {{{name|{{LC:{{PAGENAME}}}}}}} fails a saving throw, it can choose to succeed instead. | #ifeq:{{{1|}}}|Legendary Resistance|''({{{variable|3}}}/day). If the {{{name|{{LC:{{PAGENAME}}}}}}} fails a saving throw, it can choose to succeed instead. | ||
+ | }}{{ | ||
+ | #ifeq:{{{1|}}}|Limited Magic Immunity|The {{{name|{{LC:{{PAGENAME}}}}}}} is immune to [[spell]]s of {{{variable|'''6th'''}}} level or lower unless it wished to be affected. It has advantage on saving throws against all other spells and magical effects. | ||
}}{{ | }}{{ | ||
#ifeq:{{{1|}}}|Magic Resistance|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on saving throws against spells and other magical effects. | #ifeq:{{{1|}}}|Magic Resistance|The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on saving throws against spells and other magical effects. | ||
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#ifeq:{{{1|}}}|Wounded Fury|While it has {{{variable|10}}} hit points or fewer, the {{{name|{{LC:{{PAGENAME}}}}}}} has advantage on attack rolls. | #ifeq:{{{1|}}}|Wounded Fury|While it has {{{variable|10}}} hit points or fewer, the {{{name|{{LC:{{PAGENAME}}}}}}} has advantage on attack rolls. | ||
− | }}{{{2|}}} {{#if:{{{variable|}}}| |{{#if:{{{nocat|}}}| |{{TC|{{{1}}}}}}}}}<noinclude> | + | }}{{{2|}}} {{#if:{{{variable|}}}| |{{#if:{{{nocat|}}}| |{{TC|{{{1}}}}}}}}} {{#ifeq:{{{1|}}}|Keen Hearing|[[Category:Creatures with the Keen Senses trait]]}} {{#ifeq:{{{1|}}}|Keen Hearing and Sight|[[Category:Creatures with the Keen Senses trait]]}} {{#ifeq:{{{1|}}}|Keen Hearing and Smell|[[Category:Creatures with the Keen Senses trait]]}} {{#ifeq:{{{1|}}}|Keen Sight|[[Category:Creatures with the Keen Senses trait]]}} {{#ifeq:{{{1|}}}|Keen Sight and Smell|[[Category:Creatures with the Keen Senses trait]]}} {{#ifeq:{{{1|}}}|Keen Smell|[[Category:Creatures with the Keen Senses trait]]}} |
+ | |||
+ | |||
+ | <noinclude> | ||
==Usage== | ==Usage== | ||
<pre>{{CT|Trait Name|Trait description.}}</pre> | <pre>{{CT|Trait Name|Trait description.}}</pre> | ||
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! {{CTC|Keen Senses}} | ! {{CTC|Keen Senses}} | ||
| The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight, hearing, or smell. || | | The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight, hearing, or smell. || | ||
+ | |- | ||
+ | ! Keen Hearing | ||
+ | | The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on hearing. || | ||
+ | |- | ||
+ | ! Keen Hearing and Sight | ||
+ | |The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on hearing or sight. || | ||
+ | |- | ||
+ | ! Keen Hearing and Smell | ||
+ | |The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on hearing or smell. || | ||
+ | |- | ||
+ | ! Keen Sight | ||
+ | |The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight. || | ||
+ | |- | ||
+ | !Keen Sight and Smell | ||
+ | |The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on sight or smell. || | ||
+ | |- | ||
+ | !Keen Smell | ||
+ | |The {{{name|{{LC:{{PAGENAME}}}}}}} has [[advantage]] on [[Wisdom]] ([[Perception]]) checks that rely on smell. || | ||
|- | |- | ||
! {{CTC|Leadership}} | ! {{CTC|Leadership}} | ||
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! {{CTC|Legendary Resistance}} | ! {{CTC|Legendary Resistance}} | ||
| ''({{{variable|'''3'''}}}/day).'' If the {{{name|{{LC:{{PAGENAME}}}}}}} fails a saving throw, it can choose to succeed instead. || 1, 3 | | ''({{{variable|'''3'''}}}/day).'' If the {{{name|{{LC:{{PAGENAME}}}}}}} fails a saving throw, it can choose to succeed instead. || 1, 3 | ||
+ | |- | ||
+ | ! {{CTC|Limited Magic Immunity}} | ||
+ | | The {{{name|{{LC:{{PAGENAME}}}}}}} is immune to [[spell]]s of {{{variable|'''6th'''}}} level or lower unless it wished to be affected. It has advantage on saving throws against all other spells and magical effects. ||1st, 6th | ||
|- | |- | ||
! {{CTC|Magic Resistance}} | ! {{CTC|Magic Resistance}} |
Revision as of 04:31, 3 June 2016
Trait Name. [[Category:Creatures with the {{{1}}} trait]]
Usage
{{CT|Trait Name|Trait description.}}
Default Descriptions
The description will automatically fill with the default text if the trait name is one of entries in the table below. If using this format, use the following template form instead.
{{CT|Trait Name |name= |variable= }}
- Name=The creature's name. If left blank, it defaults to the page's name.
- Variable=Used by some descriptions. If left blank, it may default to the most common value for the given trait.
Trait Name | Default Description | Variable Examples |
---|---|---|
Aggressive | As a bonus action, the creaturetrait can move up to its speed toward a hostile creature that it can see. | |
Ambusher | The creaturetrait has advantage on attack rolls against any creature it has surprised. | |
Amphibious | The creaturetrait can breathe air and water. | |
Amorphous | The creaturetrait can move through a space as narrow as 1 inch wide without squeezing. | |
Angelic Weapons | The creaturetrait's weapon attacks are magical. When the creaturetrait hits with any weapon, the weapon deals an extra variable radiant damage (included in the attack). | 2d8, 5d8 |
Antimagic Susceptibility | The creaturetrait is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the creaturetrait must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. | |
Avoidance | If the creaturetrait is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | |
Blood Frenzy | The creaturetrait has advantage on melee attack rolls on any creature that doesn't have all its hit points. | |
Brute | A melee weapon deals one extra die of its damage when the creaturetrait hits with it (included in the attack). | |
Chameleon Skin | The creaturetrait has advantage on Dexterity (Stealth) checks made to hide. | |
Damage Absorption | Whenever the creaturetrait is subjected to '''variable''' damage, it takes no damage and instead gains a number of hit points equal to the variable damage dealt. | Fire, Lightning |
Damage Transfer | When it is grappling another creature, the creaturetrait takes only half the damage dealt to it (rounded down), and the creature grappled by the creaturetrait takes the other half. | |
Devil's Sight | Magical darkness doesn't impede the creaturetrait's darkvision. | |
Dive Attack | If the creaturetrait is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra variable damage to the target. | 1d6, 2d8, 3d10 |
Echolocation | The creaturetrait can't use its blindsight while defeaned. | |
False Appearance | While the creaturetrait remains motionless, it is indistinguishable from an ordinary object. | a normal stalactite |
Fey Ancestry | The creaturetrait has advantage on saving throws against being charmed, and magic can't put the creaturetrait to sleep. | |
Flyby | The creaturetrait doesn't provoke an opportunity attack when it flies out of an enemy's reach. | |
Heated Body | A creature that touches the creaturetrait or hits it with a melee attack while within 5 feet of it takes variable fire damage. | 5 (1d10), 7 (2d6) |
Grappler | The creaturetrait has advantage on attack rolls against any creature grappled by it. | |
Hold Breath | The creaturetrait can hold its breath for 30 minutes. | 15, 30 |
Illumination | The creaturetrait sheds bright light in a 15-foot radius and dim light for an additional 15 feet. | 10, 30 |
Immutable Form | The creaturetrait is immune to any spell or effect that would alter its form. | |
Incorporeal Movement | The creaturetrait can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. | |
Inscrutable | The creaturetrait is immune to any effect that would sense its emotions or read its thoughts, as well as any divination that it refuses. Wisdom (Insight) checks made to ascertain the creaturetrait's intentions or sincerity have disadvantage. | |
Keen Senses | The creaturetrait has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. | |
Keen Hearing | The creaturetrait has advantage on Wisdom (Perception) checks that rely on hearing. | |
Keen Hearing and Sight | The creaturetrait has advantage on Wisdom (Perception) checks that rely on hearing or sight. | |
Keen Hearing and Smell | The creaturetrait has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |
Keen Sight | The creaturetrait has advantage on Wisdom (Perception) checks that rely on sight. | |
Keen Sight and Smell | The creaturetrait has advantage on Wisdom (Perception) checks that rely on sight or smell. | |
Keen Smell | The creaturetrait has advantage on Wisdom (Perception) checks that rely on smell. | |
Leadership | (Recharges after a Short or Long Rest). For 1 minute, the creaturetrait can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the creaturetrait. A creature can benefit from only one Leadership die at a time. The effect ends if the creaturetrait is incapacitated. | |
Legendary Resistance | (3/day). If the creaturetrait fails a saving throw, it can choose to succeed instead. | 1, 3 |
Limited Magic Immunity | The creaturetrait is immune to spells of 6th level or lower unless it wished to be affected. It has advantage on saving throws against all other spells and magical effects. | 1st, 6th |
Magic Resistance | The creaturetrait has advantage on saving throws against spells and other magical effects. | |
Magic Weapons | The creaturetrait's weapon attacks are magical. | |
Martial Advantage | Once per turn, the creaturetrait can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the creaturetrait that isn't incapacitated. | 7 (2d6), 10 (3d6) |
Mimicry | The creaturetrait can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. | 14 |
Nimble Escape | The creaturetrait can take the Disengage or Hide action as a bonus action on each of its turns. | |
Otherworldly Perception | The creaturetrait can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. The creaturetrait can pinpoint such a creature if it is moving. | |
Pack Tactics | The creaturetrait has advantage on an attack roll against a creature if at least one of the creaturetrait's allies is within 5 feet of the creature and the ally isn't incapcitated. | |
Parry | The creaturetrait adds 2 to its AC against one melee attack that would hit it. To do so, the creaturetrait must see the attacker and be wielding a melee weapon. | 2, 3, 5 |
Psychic Defense | While the creaturetrait is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. | |
Rampage | When the creaturetrait reduces a creature to 0 hit points with a melee attack on its turn, the creaturetrait can take a bonus action to move up to half its speed and make a Bite attack. | Bite |
Reactive | The creaturetrait can take a reaction on every creature's turn in combat. | |
Reckless | At the start of its turn, the creaturetrait can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. | |
Regeneration | The creaturetrait regains 10 hit points at the start of its turn if it has at least 1 hit point. | 10, 20 |
Relentless | (Recharges after a Short or Long Rest). If the creaturetrait takes variable damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead. | 7, 10, 14 |
Shadow Stealth | While in dim light or darkness, the creaturetrait can take the Hide action as a bonus action. | |
Siege Monster | The creaturetrait deals double damage to objects and structures. | |
Slippery | The creaturetrait has advantage on ability checks and saving throws made to escape a grapple. | |
Snow Camouflage | The creaturetrait has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. | |
Spider Climb | The creaturetrait can climb difficult surfaces, including upside on ceilings, without needing to make an ability check. | |
Stone Camouflage | The creaturetrait has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. | |
Sunlight Sensitivity | While in sunlight, the creaturetrait has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | |
Sure-Footed | The creaturetrait has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. | |
Surprise Attack | If the creaturetrait surprises a creature and hits it with an attack during the first round of combat, the target takes an extra variable damage from the attack. | 7 (2d6) |
Swamp Camouflage | The creaturetrait has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. | |
Tunneler | The creaturetrait can burrow through solid rock at half its burrow speed and leaves a 5-foot-diameter tunnel in its wake. | 10-foot-diameter |
Turn Immunity | The creaturetrait is immune to effects that turn undead. | |
Turn Resistance | The creaturetrait has advantage on saving throws against any effect that turns undead. | |
Undead Fortitude | If damage reduces the creaturetrait to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a crtical hit. On a success, the creaturetrait drops to 1 hit point instead. | 2, 5, 10 |
Underwater Camouflage | The creaturetrait has advantage on Dexterity (Stealth) checks made while underwater. | |
Web Sense | While in contact with a web, the creaturetrait knows the exact location of any other creature in contact with the same web. | |
Web Walker | The creaturetrait ignoes movement restrictions caused by webbing. | |
Wounded Fury | While it has 10 hit points or fewer, the creaturetrait has advantage on attack rolls. | 10 |