Difference between revisions of "Master Techniques"
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__NOTOC__</noinclude><includeonly> | __NOTOC__</noinclude><includeonly> | ||
<h3>Master Techniques</h3></includeonly> | <h3>Master Techniques</h3></includeonly> | ||
− | <span style="font-family:'scalysans';">Upon reaching 11th level, a [[champion]] can learn any two master <includeonly>techniques</includeonly><noinclude>[[techniques]]</noinclude> from the following options. As with a normal <includeonly>techniques</includeonly><noinclude>[[techniques|technique]]</noinclude> you must expend a [[Stamina Die]] to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a [[long rest]].<noinclude> Click each technique's name for a full description.</noinclude></span> | + | <span style="font-family:'scalysans';">Upon reaching 11th level, {{{1|a [[champion]]}}} can learn any two master <includeonly>techniques</includeonly><noinclude>[[techniques]]</noinclude> from the following options. As with a normal <includeonly>techniques</includeonly><noinclude>[[techniques|technique]]</noinclude> you must expend a [[Stamina Die]] to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a [[long rest]].<noinclude> Click each technique's name for a full description.</noinclude></span> |
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Revision as of 13:14, 2 April 2024
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Player's Guide |
System Reference |
Compendium |
Upon reaching 11th level, a champion can learn any two master techniques from the following options. As with a normal technique you must expend a Stamina Die to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a long rest. Click each technique's name for a full description.
Name | Summary |
---|---|
Hurricane Spin | Action. You make up to four attacks with one action, but become Stunned until your next turn |
Indomitable Courage | Reaction. After you fail a save, you can use this reaction to succeed instead. |
Mortal Draw | Action. Your attack can instantly slay a creature with 100 or fewer heart points remaining. |
Perfect Dodge | Reaction. Force an hit to instead miss you, then Expose the attacker. |
Secret Medicine | Action or Reaction. After taking damage, regain up to half your max hp, but become briefly Incapacitated. |
Triforce Slash | Action. On a hit, your attack deals an extra 10d10 radiant damage. |
Classes→ Champion→ Techniques→ Master Techniques