Difference between revisions of "Terrorize (technique)"

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(Created page with "{{TechBox |time=action |summary='''''Bonus Action.''''' After dealing damage, Frighten the damaged creature or one of its allies. |description=If you'v...")
 
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{{TechBox
 
{{TechBox
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|summary='''''Bonus Action.''''' After dealing damage, [[Frightened|Frighten]] the damaged creature or one of its [[ally|allies]].
 
|summary='''''Bonus Action.''''' After dealing damage, [[Frightened|Frighten]] the damaged creature or one of its [[ally|allies]].
 
|description=If you've dealt damage to a creature this turn that can see or hear you, you can use this technique to terrorize that creature or one of its [[ally|allies]] that you can see. The terrorized creature must make a {{cha}} save against your [[Ability DC|Strength DC]] or [[Ability DC|Charisma DC]], whichever is higher. On a failed save, that creature becomes [[Frightened]] of you until the end of your next turn.
 
|description=If you've dealt damage to a creature this turn that can see or hear you, you can use this technique to terrorize that creature or one of its [[ally|allies]] that you can see. The terrorized creature must make a {{cha}} save against your [[Ability DC|Strength DC]] or [[Ability DC|Charisma DC]], whichever is higher. On a failed save, that creature becomes [[Frightened]] of you until the end of your next turn.

Latest revision as of 03:20, 2 April 2024

standard technique — bonus action
If you've dealt damage to a creature this turn that can see or hear you, you can use this technique to terrorize that creature or one of its allies that you can see. The terrorized creature must make a Charisma save against your Strength DC or Charisma DC, whichever is higher. On a failed save, that creature becomes Frightened of you until the end of your next turn.


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