Difference between revisions of "Conjure Marionette (spell)"
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|concentration=yes | |concentration=yes | ||
|summary=You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range. | |summary=You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range. | ||
− | |You summon a wooden, hovering, human-shaped [[construct]]—a {{C|Skull Puppet}}—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, has its own turn, and rolls its own [[initiative]] when it appears. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the [[Help Action|Help action]] or the [[Dodge Action|Dodge action]]. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 [[heart points]] or when the spell ends.<br/>{{tab}}{{AHL}} When you cast this spell using a spell slot of 2nd level or higher, you can summon one additional {{C|Skull Puppet}} for each level above 1st. Each puppet can appear in any unoccupied space within range. Roll [[initiative]] for the summoned creatures as a group.}} | + | |You summon a wooden, hovering, human-shaped [[construct]]—a {{C|Skull Puppet}}—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, has its own turn, and rolls its own [[initiative]] when it appears. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the [[Help Action|Help action]] or the [[Dodge Action|Dodge action]]. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 [[heart points]] or when the spell ends.<br/>{{tab}}{{AHL}} When you cast this spell using a spell slot of 2nd level or higher, you can summon one additional {{C|Skull Puppet}} for each level above 1st. Each puppet can appear in any unoccupied space within range. Roll [[initiative]] for the summoned creatures as a group. |
+ | |fo=yes | ||
+ | |sh=yes}} | ||
{{Source|Twilight Princess}} | {{Source|Twilight Princess}} |
Revision as of 20:27, 11 July 2019
1st-level conjuration (ritual) | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You summon a wooden, hovering, human-shaped construct—a skull puppet—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, has its own turn, and rolls its own initiative when it appears. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the Help action or the Dodge action. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 heart points or when the spell ends.
Upcast. You can upcast this spell by expending extra magic points when you cast it. When you cast this spell using a spell slot of 2nd level or higher, you can summon one additional skull puppet for each level above 1st. Each puppet can appear in any unoccupied space within range. Roll initiative for the summoned creatures as a group.
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.