Difference between revisions of "Bulblin (creature)"

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|challenge=0.25
 
|challenge=0.25
 
|str=12
 
|str=12
|dex=13
+
|dex=11
 
|con=8
 
|con=8
 
|int=10
 
|int=10
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|cha=6
 
|cha=6
 
|hd=4
 
|hd=4
|speed=20
+
|speed=25
 
|animalhandling=yes
 
|animalhandling=yes
|ac=14
+
|ac=13
 
|armortype={{BrownLink|chain shirt}}
 
|armortype={{BrownLink|chain shirt}}
 
|plains=yes
 
|plains=yes
|hills=yes
 
 
|deserts=yes
 
|deserts=yes
 
|description={{tab}}Bulblins are distinguished from other varieties of [[blin (race)|blin]] by their stark green skin, sunken red eyes, and disproportionately long arms but short legs. Their bull-like horns are the origin of their name, but these horns make for comparatively impractical weapons and are instead a decorative designation of status among bulblins.<br/>{{tab}}'''''Isolated Tribes.''''' Despite their blin heritage, bulblins isolate themselves from other varieties of blin. This is likely due to their cunning tendencies compared to their more brutish.  Bulblins have nearly as much disdain for traditional blins as they do for the likes of [[Hylian (race)|hylian]]s and [[Gerudo (race)|gerudo]]. Just about the only creatures they can stand are [[Bulbo (creature)|bulbo]]s, boar-like beasts they both ride for travel and slaughter for meat.<br/>{{tab}}'''''Nomadic Plunderers.''''' Bulblins travel in large groups of dozens or hundreds, foraging through fields and deserts as a raiding army. They are continuously scouting for poorly defended villages to raid, killing indiscriminately and taking no prisoners to plunder what they will. Infamously, they always leave at least a few weakened survivors so the village can build back up over the course of years, only for the same bulblin tribe to return and swipe the settlement's renewed resources once again.
 
|description={{tab}}Bulblins are distinguished from other varieties of [[blin (race)|blin]] by their stark green skin, sunken red eyes, and disproportionately long arms but short legs. Their bull-like horns are the origin of their name, but these horns make for comparatively impractical weapons and are instead a decorative designation of status among bulblins.<br/>{{tab}}'''''Isolated Tribes.''''' Despite their blin heritage, bulblins isolate themselves from other varieties of blin. This is likely due to their cunning tendencies compared to their more brutish.  Bulblins have nearly as much disdain for traditional blins as they do for the likes of [[Hylian (race)|hylian]]s and [[Gerudo (race)|gerudo]]. Just about the only creatures they can stand are [[Bulbo (creature)|bulbo]]s, boar-like beasts they both ride for travel and slaughter for meat.<br/>{{tab}}'''''Nomadic Plunderers.''''' Bulblins travel in large groups of dozens or hundreds, foraging through fields and deserts as a raiding army. They are continuously scouting for poorly defended villages to raid, killing indiscriminately and taking no prisoners to plunder what they will. Infamously, they always leave at least a few weakened survivors so the village can build back up over the course of years, only for the same bulblin tribe to return and swipe the settlement's renewed resources once again.
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{{CT|Pack Tactics|name=bulblin}}
 
{{CT|Pack Tactics|name=bulblin}}
 
|actions=
 
|actions=
{{CA|Warhammer|''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used in two hands.}}
+
{{CA|Greatclub|''Melee Weapon Attack:'' +3 to hit, reach 5 feet, one target. ''Hit:'' 5 (1d8 + 1) bludgeoning damage.}}
  
{{CA|Shortbow|''Ranged Weapon Attack:'' +3 to hit, range 80/320 ft., one target.  ''Hit:'' 4 (1d6 + 1) piercing damage plus 1 fire damage.}}
+
{{CA|Shortbow|''Ranged Weapon Attack:'' +2 to hit, range 80/320 feet, one target.  ''Hit:'' 3 (1d6) piercing damage plus 1 fire damage.}}
|gear=A bulblin typically carries a {{i|chain shirt}}, a {{I|warhammer}}, a {{i|shortbow}}, and 1d10 {{i|arrow}}s.  If the bulblin is slain, there is a 10% chance (roll a d10) for each item to still be in a usable or marketable state.
 
|mercenary=yes
 
 
}}
 
}}
{{Treasure|d=6 <!-- target 100, actual 165-->
 
|line1=1
 
|nothing good enough to use
 
|line2=2-3
 
|10 (d20) {{BL|rupees}} <!-- 40 sum -->
 
|line3=4
 
|an intact {{BL|warhammer (item)|warhammer}} <!--200-->
 
|line4=5
 
|a {{BL|Shortbow (item)|shortbow}} <!--250-->
 
|line5=6
 
|a usable, Medium-sized {{BL|Chain Shirt (item)|chain shirt}}
 
|generic=1/4}} <!--500-->
 
 
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
==Related pages==
 
==Related pages==
 +
* Other bulblins include {{C|Bulblin Summoner}} (CR 1/2), {{C|Captain Bulblin}} (CR 2), and {{C|King Bulblin}} (CR 5)
 +
* [[Bulbo (creature)|Bulbo]], a mammalian beast domesticated by bulblins, used both for meals and transport; see [[mounted combat]]
 
* [[Blin (race)|Blin]], the race to which this subrace belongs
 
* [[Blin (race)|Blin]], the race to which this subrace belongs
* [[Bulbo (creature)|Bulbo]], a mammalian beast domesticated by bulblins, used both for meals and transport; see [[mounted combat]]
 
* [[Bulblin Captain (creature)|Bulblin captain]], an officer or high-ranking warrior among bulblins who are often second in command to the [[King Bulblin (creature)|king]]
 
  
  
 
{{Source|Twilight Princess|Spirit Tracks}}</noinclude>
 
{{Source|Twilight Princess|Spirit Tracks}}</noinclude>

Revision as of 13:46, 20 July 2022

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←  #40: Bubble
Bestiary
 Bulblin  
#42: Bulbul  →
Bulblin
Medium humanoid (blin), neutral evil
Divider.png
Armor Class 13 (chain shirt)
Heart Points 14 (4d8 - 4)
Speed 25 ft.
Divider.png
STR
12 (+1)
DEX
11 (+0)
CON
8 (-1)
INT
10 (+0)
WIS
7 (-2)
CHA
6 (-2)
Divider.png
Skills Animal Handling +0
Senses passive Perception 8
Languages Blin
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Divider.png
Pack Tactics. The bulblin has advantage on an attack roll against a creature if at least one of the bulblin's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Greatclub. Melee Weapon Attack: +3 to hit, reach 5 feet, one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 feet, one target. Hit: 3 (1d6) piercing damage plus 1 fire damage.

“Creatures that serve under King Bulblin. They follow their superiors and pillage the land like hyenas. They typically attack with clubs and fiery arrows but sometimes attack while mounted on boarlike beasts. They're not the strongest creatures but can prove dangerous in packs.”
— Trophy description, Super Smash Bros. Brawl

     Bulblins are distinguished from other varieties of blin by their stark green skin, sunken red eyes, and disproportionately long arms but short legs. Their bull-like horns are the origin of their name, but these horns make for comparatively impractical weapons and are instead a decorative designation of status among bulblins.
     Isolated Tribes. Despite their blin heritage, bulblins isolate themselves from other varieties of blin. This is likely due to their cunning tendencies compared to their more brutish. Bulblins have nearly as much disdain for traditional blins as they do for the likes of hylians and gerudo. Just about the only creatures they can stand are bulbos, boar-like beasts they both ride for travel and slaughter for meat.
     Nomadic Plunderers. Bulblins travel in large groups of dozens or hundreds, foraging through fields and deserts as a raiding army. They are continuously scouting for poorly defended villages to raid, killing indiscriminately and taking no prisoners to plunder what they will. Infamously, they always leave at least a few weakened survivors so the village can build back up over the course of years, only for the same bulblin tribe to return and swipe the settlement's renewed resources once again.
     Environment: Desert, Grassland

Related pages


The material on this page is based primarily on content found in Twilight Princess and Spirit Tracks, both of which are copyright Nintendo Co., Ltd.