Difference between revisions of "Beguile (spell)"

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(Created page with "{{SB |school=enchantment |level=1st |range=30 feet |duration=10 minutes |summary=You attempt to charm a humanoid you can see within range. |description= You attempt to charm a...")
 
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{{SB
 
{{SB
 
|school=enchantment
 
|school=enchantment
|level=1st
+
|p=2
 
|range=30 feet
 
|range=30 feet
 
|duration=10 minutes
 
|duration=10 minutes
 
|summary=You attempt to charm a humanoid you can see within range.
 
|summary=You attempt to charm a humanoid you can see within range.
 
|description=
 
|description=
You attempt to charm a [[humanoid]] you can see within range. It must make a {{cha}} [[saving throw]], and does so with [[advantage]] if you or your companions are fighting it. If it fails the saving throw, it is [[charmed]] by you until the spell ends or until you or your companions do anything harmful to it. The [[charmed]] creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was [[charmed]] by you.<br/><br/>{{AHL}} When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.f 3rd level or higher, increase the lightning damage by 1d12 for every two slot levels above 1st.
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You attempt to charm a [[humanoid]] you can see within range. It must make a {{cha}} [[saving throw]], and does so with [[advantage]] if you or your companions are fighting it. If it fails the saving throw, it is [[charmed]] by you until the spell ends or until you or your companions do anything harmful to it. The [[charmed]] creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was [[charmed]] by you.{{a}}{{AHL}} For every extra point you expend, you can target one additional creature. The creatures must all be within 30 feet of you and each other when you target them.
 
|garo=yes
 
|garo=yes
 
|witch=yes
 
|witch=yes

Revision as of 20:15, 2 August 2019

2-point enchantment
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  10 minutes

You attempt to charm a humanoid you can see within range. It must make a Charisma saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point you expend, you can target one additional creature. The creatures must all be within 30 feet of you and each other when you target them.


The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]