Difference between revisions of "Scion/1st/Pre"
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== Proficiency Points == | == Proficiency Points == | ||
− | {{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by | + | {{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by traditional classes. If it is your narrator's preference, you are instead proficient in two [[skill]]s of your choice from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]]. These proficiencies are in addition to any proficiencies from your background and progenitor.}} |
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient. | If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient. | ||
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]]. | * You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]]. | ||
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===Retraining=== | ===Retraining=== | ||
− | Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level | + | Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level, you can forget up to 3 proficiency points' worth of benefits you gained with this feature. Doing so lets you regain the points you invested. You can then immediately invest these points into any other benefits in accordance with this feature, or save them to be assigned at later levels. |
If you have multiple classes, you can only re-invest points in accordance with your first class.<noinclude> | If you have multiple classes, you can only re-invest points in accordance with your first class.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 23:42, 3 January 2022
Starting equipment
This page or section is incomplete, and will eventually be expanded with more information. |
Hearts
Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d8. Heart Containers are used primarily during short rests to recover heart points.
If your first class level is gained as a scion, your maximum heart points increases by 8 + your Constitution modifier.
Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your Constitution modifier to that number. Your maximum heart points increases by an amount equal to the result. If you choose to roll the d8 and the die lands on a 1, you can re-roll until you get a result other than 1.
If your Constitution modifier later increases, your maximum heart points will retroactively increase.
Proficiency
If scion is your first class, you have proficiency with the following. These proficiencies are in addition to any from your progenitor and proficiency points.
- Armor: Light armor
- Weapons: Simple weapons, rods; you can use Charisma as your casting ability with rods instead of Intelligence
- Saving Throws: Constitution, Charisma
Proficiency Points
Proficiency points are meant to replace the skill proficiencies and backgrounds used by traditional classes. If it is your narrator's preference, you are instead proficient in two skills of your choice from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion. These proficiencies are in addition to any proficiencies from your background and progenitor. |
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.
- You can invest 1 point to become proficient with any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can invest 2 points to become proficient with any professional tool or in any skill from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion.
- You can invest 3 points to become proficient in any other skill.
Retraining
Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level, you can forget up to 3 proficiency points' worth of benefits you gained with this feature. Doing so lets you regain the points you invested. You can then immediately invest these points into any other benefits in accordance with this feature, or save them to be assigned at later levels.
If you have multiple classes, you can only re-invest points in accordance with your first class.