Difference between revisions of "Sage/1st/Proficiencies"
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{{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your narrator's preference, you are instead proficient in two [[skills]] of your choice from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]]. You are also proficient with one [[musical instrument]] of your choice. These proficiencies are in addition to any from your background.}} | {{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your narrator's preference, you are instead proficient in two [[skills]] of your choice from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]]. You are also proficient with one [[musical instrument]] of your choice. These proficiencies are in addition to any from your background.}} | ||
If this is your first class, you have a number of proficiency points equal to 5 + your {{int}} modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient. | If this is your first class, you have a number of proficiency points equal to 5 + your {{int}} modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient. | ||
− | * You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]]. | + | * You can invest '''1 point''' to become proficient with [[History]], [[Religion]], any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]]. |
− | * You can invest '''2 points''' to become proficient in any [[professional tool]] or any [[skill]] from [[Animal Handling | + | * You can invest '''2 points''' to become proficient in any [[professional tool]] or any [[skill]] from [[Animal Handling]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], and [[Persuasion]]. |
* You can invest '''3 points''' to become proficient in any other [[skill]]. | * You can invest '''3 points''' to become proficient in any other [[skill]]. | ||
Revision as of 23:32, 3 January 2022
Proficiencies
If sage is your first class, you have proficiency with the following. These proficiencies are in addition to any from your Sage Domain and proficiency points.
- Armor: Light armor
- Weapons: Simple weapons
- Saving Throws: Wisdom, Charisma
- Tools: One musical instrument of your choice
Proficiency Points
Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes. If it is your narrator's preference, you are instead proficient in two skills of your choice from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion. You are also proficient with one musical instrument of your choice. These proficiencies are in addition to any from your background. |
If this is your first class, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.
- You can invest 1 point to become proficient with History, Religion, any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can invest 2 points to become proficient in any professional tool or any skill from Animal Handling, Insight, Medicine, Nature, Performance, and Persuasion.
- You can invest 3 points to become proficient in any other skill.
This feature assumes you do not have a background. If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.
If you multiclass, you do not gain the proficiency points feature from any class beyond your first