Difference between revisions of "Template:FireRod"

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|legendary=1d10
 
|legendary=1d10
 
|master=1d12
 
|master=1d12
}} fire damage.  You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability.  If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}.  The DC equals 8 + your {{int}} modifier + half your proficiency bonus.  If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the {{#switch:{{{1|}}}|master=staff|legendary=staff|rod}}, you can use your action to cast one of the following spells by expending the listed number of charges.  Use {{int}} as your casting ability.  Unless you are proficient with rods or fire rods, you add only half your proficiency bonus to any attack roll and save DC from this rod.{{a}}'''''Spells.''''' {{#if:{{{rare|}}}|{{Spell|Fire Bolt|Fire bolt}} (1 charge)|{{Spell|Scorching Ray|Scorching ray}} (2 charges)}}, {{Spell|Flame Vortex}} (2 charges), {{Spell|Flaming Sphere}} (3 charges), {{Spell|Fireball}} (5 charges), {{Spell|Wall of Fire}} (6 charges){{#if:{{{veryrare|}}}{{{legendary|}}}{{{master|}}}|, {{Spell|Incinerate}} (8 charges), {{Spell|Eldin Smog}} (9 charges)}}{{#if:{{{legendary|}}}{{{master|}}}|, {{Spell|Bombos}} (11 charges)}}{{#if:{{{master|}}}|, {{Spell|Din's Fist|Din's fist}} (13 charges)}}. You can overpower any of these spells by expending one extra charge per magic point, not to exceed {{#switch:{{{1|}}}
+
}} fire damage.  You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability.  If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}.  The DC equals 8 + your {{int}} modifier + half your proficiency bonus.  If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the {{#switch:{{{1|}}}|master=staff|legendary=staff|rod}}, you can use your action to cast one of the following spells by expending the listed number of charges.  Use {{int}} as your casting ability.  Unless you are proficient with rods or fire rods, you add only half your proficiency bonus to any attack roll and save DC from this rod.{{a}}'''''Spells.''''' {{#if:{{{rare|}}}|[[Fire Bolt (spell)|''Fire bolt'']] (1 charge)|[[Scorching ray (spell)|''Scorching ray'']] (2 charges)}}, {{Spell|Flame Vortex}} (2 charges), {{Spell|Flaming Sphere}} (3 charges), {{Spell|Fireball}} (5 charges), {{Spell|Wall of Fire}} (6 charges){{#if:{{{veryrare|}}}{{{legendary|}}}{{{master|}}}|, {{Spell|Incinerate}} (8 charges), {{Spell|Eldin Smog}} (9 charges)}}{{#if:{{{legendary|}}}{{{master|}}}|, {{Spell|Bombos}} (11 charges)}}{{#if:{{{master|}}}|, {{Spell|Din's Fist|Din's fist}} (13 charges)}}. You can overpower any of these spells by expending one extra charge per magic point, not to exceed {{#switch:{{{1|}}}
 
|rare=8
 
|rare=8
 
|veryrare=9
 
|veryrare=9

Revision as of 18:06, 3 January 2021