Difference between revisions of "Fokka Knight (creature)"

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|hireling=7
 
|hireling=7
 
|mercenary=yes
 
|mercenary=yes
|gear=A fokka knight typically carries a {{Item|longsword}}, {{Item|half plate}}, an {{Item|iron shield}}, and roll a d20: ('''1-4''') nothing more ('''5-14''') 2d8 × 100 [[rupees]]' worth of gemstones and rupees ('''15-17''') 1d3 [[uncommon minor magic item]]s ('''18-19''') an [[uncommon major magic item]] ('''20''') a [[Royal shield|''royal shield'']].
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|gear=A fokka knight typically carries a {{Item|longsword}}, {{Item|half plate}}, an {{Item|iron shield}}, and roll a d20: ('''1-4''') nothing more ('''5-14''') 2d8 × 100 [[rupees]]' worth of gemstones and rupees ('''15-17''') 1d3 [[uncommon minor magic item]]s ('''18-19''') an [[uncommon major magic item]] ('''20''') a {{MI|royal shield}}.
 
|traits=
 
|traits=
 
{{CT|Brave|name=fokka}}
 
{{CT|Brave|name=fokka}}

Revision as of 18:49, 9 July 2019

CreaturesHumanoidsRito→ Fokka→ Fokka Knight

Fokka Knight
Medium humanoid (rito), lawful evil
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Armor Class 19 (half plate, iron shield)
Heart Points {{{hp}}}
Speed 35 ft.
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STR
20 (+5)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)
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Saving Throws Dex +6, Int +3
Skills Acrobatics +6, Perception +4
Senses passive Perception 14
Languages Blin, Zoran
Challenge 6 (2,300 XP) Proficiency Bonus +3    
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Brave. The fokka has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the fokka hits with it (included in the attack).

Keen Sight. The fokka has advantage on Wisdom (Perception) checks that rely on sight.

Standing Leap. The fokka's long jump and high jump are both up to 20 feet, with or without a running start.


Actions

Multiattack. The fokka makes three longsword attacks, or casts power beam twice.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Power Beam. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit 17 (2d8 + 1d6 + 5) force damage.


Reactions

Parry.

     Flightless rito go by many names, but in their native tongue of Zoran the term "fokka" is most often unused. Although they lack flight, fokka have lightweight bodies built for swift movement and wield abnormal strength. Fokka knights make use of these natural advantages to make formidable warriors.
     Pariahs. Fokka are treated as outcasts, mutants, and foul creatures by most rito capable of flight. Whether it's their natural tendency or the result of this mistreatment, most fokka have a cruel and isolating disposition. They intend to fight alone whenever possible, and distrust almost anyone.
     Environment: Hills, Ruins

Related pages

  • Fokka elite, an even more formidable fokka knight
  • Fokkeru, another form of monstrous rito, and one of few groups to which fokka tend not to be openly hostile


The material on this page is based primarily on content found in Adventure of Link, which is copyright Nintendo Co., Ltd.