Difference between revisions of "Flash Rope (creature)"
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{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.}} | {{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.}} | ||
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{{Source|The Legend of Zelda}}</noinclude> | {{Source|The Legend of Zelda}}</noinclude> |
Revision as of 20:43, 17 July 2022
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Player's Guide |
System Reference |
Compendium |
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Flashing Rope | |||||
Tiny monstrosity (serpent), unaligned Armor Class 14 Heart Points 35 (10d4 + 10) Speed 40 ft. | |||||
STR 7 (-2) |
DEX 18 (+4) |
CON 12 (+1) |
INT 4 (-3) |
WIS 11 (+0) |
CHA 6 (-2) |
Saving Throws Con +3, Cha +0 | |||||
Damage Resistances force | |||||
Senses darkvision 60 ft., passive Perception 10 | |||||
Languages — | |||||
Challenge 3 (700 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1/8, 1/4, 1, 2 | |||||
Aggressive Speed. The rope can use its bonus action to move up to 20 feet in a straight line, as long as that movement is straight towards a hostile creature.
Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage. Flashing. When an attack targets the rope, roll a d6. On a result of 4 or higher, the attack misses unless it would be a critical hit. Magic Resistance. The rope has advantage on saving throws against spells and other magical effects. | |||||
Actions Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage. |
This rare variety of rope has been tinged with conjuration magic. Such could be the result of a wizzrobe's influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses are enhanced with chaotic magical energy.
Environment: Ruins
Related pages
- Ropes come in a few different varieties: rope (CR 1/8), skullrope (CR 1/4), flash rope, (CR 1), and golden rope (CR 2)
- Swarm of ropes (CR 1/2)
- Staldra, an undead three-headed serpent reminiscent of a more powerful skullrope
- Aneru, another serpent with occasionally supernatural powers
The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.
- Variant creatures
- Creatures
- Challenge 3 creatures
- Tiny-sized creatures
- Monstrosities
- Serpent
- Creatures of unaligned alignment
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures resistant to force
- Creatures with the Bite action
- Creatures found in caves
- Creatures found in the Dark World
- Content originating from The Legend of Zelda