Difference between revisions of "Zip Zap (spell)"

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m (Guy moved page Zip Zap to Zip Zap (spell))
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|level=1st
 
|level=1st
 
|school=evocation
 
|school=evocation
|range=120 feet
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|range=150 feet
 
|Three bolts of electricity dart towards up to three creatures in range you can see.  Make a ranged spell attack for each bolt.  The bolts can be directed at one target or several.  For each hit, a target takes 1d6 lightning damage and it loses 5 cumulative feet of movement during its next turn.{{a}}{{AHL}} For every extra point, add one more bolt with its own attack and damage roll, and optionally its own target.
 
|Three bolts of electricity dart towards up to three creatures in range you can see.  Make a ranged spell attack for each bolt.  The bolts can be directed at one target or several.  For each hit, a target takes 1d6 lightning damage and it loses 5 cumulative feet of movement during its next turn.{{a}}{{AHL}} For every extra point, add one more bolt with its own attack and damage roll, and optionally its own target.
 
|wizz=yes}}</tab><tab name="Spell Slots">{{SpellBox
 
|wizz=yes}}</tab><tab name="Spell Slots">{{SpellBox
 
|level=1st
 
|level=1st
 
|school=evocation
 
|school=evocation
|range=120 feet
+
|range=150 feet
 
|Three bolts of electricity dart towards up to three creatures in range you can see.  Make a ranged spell attack for each bolt.  The bolts can be directed at one target or several.  For each hit, a target takes 1d6 lightning damage and it loses 5 cumulative feet of movement during its next turn.{{a}}{{AHLS}} If you cast this spell using a spell slot of 2nd level or higher, add one more bolt for each slot level above 1st.  Each additional bolt as its own attack and damage roll, and optionally its own target.}}</tab></tabs>
 
|Three bolts of electricity dart towards up to three creatures in range you can see.  Make a ranged spell attack for each bolt.  The bolts can be directed at one target or several.  For each hit, a target takes 1d6 lightning damage and it loses 5 cumulative feet of movement during its next turn.{{a}}{{AHLS}} If you cast this spell using a spell slot of 2nd level or higher, add one more bolt for each slot level above 1st.  Each additional bolt as its own attack and damage roll, and optionally its own target.}}</tab></tabs>

Revision as of 14:30, 11 December 2020

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3cuTCbz.png

2-point evocation
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Instantaneous

Three bolts of electricity dart towards up to three creatures in range you can see. Make a ranged spell attack for each bolt. The bolts can be directed at one target or several. For each hit, a target takes 1d6 lightning damage and it loses 5 cumulative feet of movement during its next turn.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For every extra point, add one more bolt with its own attack and damage roll, and optionally its own target.
1st-level evocation
Casting time:  1 action
Range:  150 feet
Components:  V, S
Duration:  Instantaneous

Three bolts of electricity dart towards up to three creatures in range you can see. Make a ranged spell attack for each bolt. The bolts can be directed at one target or several. For each hit, a target takes 1d6 lightning damage and it loses 5 cumulative feet of movement during its next turn.
     At Higher Levels. If you cast this spell using a spell slot of 2nd level or higher, add one more bolt for each slot level above 1st. Each additional bolt as its own attack and damage roll, and optionally its own target.