Difference between revisions of "Dragon Claws (spell)"

From Legends of Hyrule
Jump to navigationJump to search
(buff; simplified effect)
 
Line 11: Line 11:
 
|comp=S
 
|comp=S
 
|description=
 
|description=
A creature you touch grows a set of draconic claws on their hands or forelimbs.  For the duration, the target's [[unarmed strike]] can deal slashing damage equal to 1d6 + their {{str}} modifier.  When the target take the [[Attack action]] and make one or more of these unarmed strikes, it can use its [[bonus action]] to make another another one of these unarmed strikes if it has two forelimbs unoccupied.  Don't add an ability modifier or [[bonus die]] to the damage roll of this bonus attack, unless the modifier is negative.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it.  If you do, the unarmed strike instead deals 1d10 slashing damage.  If you lose your concentration, damage is reduced to 1d6 but the spell doesn't end unless you choose for it to end.{{a}}{{BonusActionSpell}}
+
A creature you touch grows a set of draconic claws on their hands or forelimbs.  For the duration, the target's [[unarmed strike]] can deal slashing damage equal to 1d6 + their {{str}} modifier.  As an action, the target can make two of these unarmed strikes.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it.  If you do, the unarmed strike instead deals 1d10 slashing damage.  If you lose your concentration, damage is reduced to 1d6 for the duration but the spell doesn't end unless you choose for it to end.  You can choose to end the spell at any time.{{a}}{{BonusActionSpell}}
 
|dragon=yes
 
|dragon=yes
 
|sorc=yes
 
|sorc=yes
Line 25: Line 25:
 
|comp=S
 
|comp=S
 
|description=
 
|description=
A creature you touch grows a set of draconic claws on their hands or forelimbs.  For the duration, the target's [[unarmed strike]] can deal 1d6 slashing damage instead of 1 bludgeoning damageWhen the target take the [[Attack action]] and make one or more of these unarmed strikes, it can use its [[bonus action]] to make another another one of these unarmed strikes if it has two forelimbs unoccupied.  Don't add an ability modifier to this bonus attack, unless the modifier is negative.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it.  If you do, the unarmed strike instead deals 1d10 slashing damage.  If you lose your concentration, damage is reduced to 1d6 for the remaining duration but the spell doesn't end—unless you choose for it to end.{{a}}{{BonusActionSpell}}
+
A creature you touch grows a set of draconic claws on their hands or forelimbs.  For the duration, the target's [[unarmed strike]] can deal slashing damage equal to 1d6 + their {{str}} modifierAs an action, the target can make two of these unarmed strikes.{{a}}You can choose to [[concentration|concentrate]] on this spell when you cast it.  If you do, the unarmed strike instead deals 1d10 slashing damage.  If you lose your concentration, damage is reduced to 1d6 for the duration but the spell doesn't end unless you choose for it to end.  You can choose to end the spell at any time.{{a}}{{BonusActionSpell}}
 
}}</tab></tabs><noinclude>
 
}}</tab></tabs><noinclude>
  

Latest revision as of 13:26, 21 January 2022

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

2-point transmutation
Casting time:  1 bonus action
Range:  Touch
Components:  S
Duration:  10 minutes

A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's unarmed strike can deal slashing damage equal to 1d6 + their Strength modifier. As an action, the target can make two of these unarmed strikes.
     You can choose to concentrate on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 for the duration but the spell doesn't end unless you choose for it to end. You can choose to end the spell at any time.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
1st-level transmutation
Casting time:  1 bonus action
Range:  Touch
Components:  S
Duration:  10 minutes

A creature you touch grows a set of draconic claws on their hands or forelimbs. For the duration, the target's unarmed strike can deal slashing damage equal to 1d6 + their Strength modifier. As an action, the target can make two of these unarmed strikes.
     You can choose to concentrate on this spell when you cast it. If you do, the unarmed strike instead deals 1d10 slashing damage. If you lose your concentration, damage is reduced to 1d6 for the duration but the spell doesn't end unless you choose for it to end. You can choose to end the spell at any time.
     On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.