Difference between revisions of "Laser Focus (spell)"
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|duration=10 minutes | |duration=10 minutes | ||
|comp=V | |comp=V | ||
− | |You gain precise focus on a creature in range that you can detect (either with sight or a sense like [[tremorsense]]). For the duration, you automatically roll 20 for any {{wis}} ([[Perception]]) check made in regards to the target, and the target gains no benefit from [[cover]] or [[invisibility]] against you while it is within 30 feet of you. Once per round when you hit the target with a weapon attack, you may add 2d6 [[bonus dice]] to the damage roll as radiant damage.{{a}}If the target drops to 0 {{hp}} before this spell ends, you can use a [[bonus action]] on your subsequent turns to target a new creature.{{a}}{{AHL}} For every two extra points, the bonus dice increase by 1d6. | + | |You gain precise focus on a creature in range that you can detect (either with sight or a sense like [[tremorsense]]). For the duration, you automatically roll 20 for any {{wis}} ([[Perception]]) check made in regards to the target, and the target gains no benefit from [[cover]] or [[invisibility]] against you while it is within 30 feet of you. Once per round when you hit the target with a weapon attack, you may add 2d6 [[bonus dice]] to the damage roll as radiant damage. ({{Bonus Dice}}){{a}}If the target drops to 0 {{hp}} before this spell ends, you can use a [[bonus action]] on your subsequent turns to target a new creature.{{a}}{{AHL}} For every two extra points, the bonus dice increase by 1d6. |
|summary=Your supernatural focus into a creature grants improvements to checks and damage rolls targeting it. | |summary=Your supernatural focus into a creature grants improvements to checks and damage rolls targeting it. | ||
|damage=radiant | |damage=radiant | ||
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|duration=10 minutes | |duration=10 minutes | ||
|comp=V | |comp=V | ||
− | |You gain precise focus on a creature in range that you can detect (either with sight or a sense like [[tremorsense]]). For the duration, you automatically roll 20 for any {{wis}} ([[Perception]]) check made in regards to the target, and the target gains no benefit from [[cover]] or [[invisibility]] against you while it is within 30 feet of you. Once per round when you hit the target with a weapon attack, you may add 2d6 [[bonus dice]] to the damage roll as radiant damage.{{a}}If the target drops to 0 {{hp}} before this spell ends, you can use a [[bonus action]] on your subsequent turns to target a new creature.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the bonus dice increase by 1d6 for each spell slot level above 2nd. | + | |You gain precise focus on a creature in range that you can detect (either with sight or a sense like [[tremorsense]]). For the duration, you automatically roll 20 for any {{wis}} ([[Perception]]) check made in regards to the target, and the target gains no benefit from [[cover]] or [[invisibility]] against you while it is within 30 feet of you. Once per round when you hit the target with a weapon attack, you may add 2d6 [[bonus dice]] to the damage roll as radiant damage. ({{Bonus Dice}}){{a}}If the target drops to 0 {{hp}} before this spell ends, you can use a [[bonus action]] on your subsequent turns to target a new creature.{{a}}{{AHLS}} When you cast this spell using a spell slot of 3rd level or higher, the bonus dice increase by 1d6 for each spell slot level above 2nd. |
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Latest revision as of 11:40, 22 January 2022
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Player's Guide |
System Reference |
Compendium |
3-point divination | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V |
Duration: | Concentration, up to 10 minutes |
You gain precise focus on a creature in range that you can detect (either with sight or a sense like tremorsense). For the duration, you automatically roll 20 for any Wisdom (Perception) check made in regards to the target, and the target gains no benefit from cover or invisibility against you while it is within 30 feet of you. Once per round when you hit the target with a weapon attack, you may add 2d6 bonus dice to the damage roll as radiant damage. (If different features add bonus dice to your damage roll, they don't combine. Add only the highest.)
If the target drops to 0 heart points before this spell ends, you can use a bonus action on your subsequent turns to target a new creature.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For every two extra points, the bonus dice increase by 1d6.
2nd-level divination | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V |
Duration: | Concentration, up to 10 minutes |
You gain precise focus on a creature in range that you can detect (either with sight or a sense like tremorsense). For the duration, you automatically roll 20 for any Wisdom (Perception) check made in regards to the target, and the target gains no benefit from cover or invisibility against you while it is within 30 feet of you. Once per round when you hit the target with a weapon attack, you may add 2d6 bonus dice to the damage roll as radiant damage. (If different features add bonus dice to your damage roll, they don't combine. Add only the highest.)
If the target drops to 0 heart points before this spell ends, you can use a bonus action on your subsequent turns to target a new creature.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the bonus dice increase by 1d6 for each spell slot level above 2nd.