Difference between revisions of "Nightmare Visage (spell)"
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Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |summary=A creature you touch becomes horrifying to its enemies, adding psychic damage and frighten...") |
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|duration=1 minute | |duration=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |A willing creature you touch becomes horrifying to its enemies | + | |A willing creature you touch becomes horrifying to its enemies. For the duration, the target has [[advantage]] on all [[ability check]]s using [[Intimidation]].{{a}}On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a {{cha}} [[saving throw]] or become [[frightened]] of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.{{a}}Any creature that has [[truesight]] or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes. |
|poe=yes | |poe=yes | ||
|sh=yes | |sh=yes | ||
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|duration=1 minute | |duration=1 minute | ||
|concentration=yes | |concentration=yes | ||
− | |A willing creature you touch becomes horrifying to its enemies | + | |A willing creature you touch becomes horrifying to its enemies. For the duration, the target has [[advantage]] on all [[ability check]]s using [[Intimidation]].{{a}}On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a {{cha}} [[saving throw]] or become [[frightened]] of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.{{a}}Any creature that has [[truesight]] or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes. |
}}</tab></tabs> | }}</tab></tabs> |
Latest revision as of 13:14, 21 January 2022
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Player's Guide |
System Reference |
Compendium |
4-point illusion | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A willing creature you touch becomes horrifying to its enemies. For the duration, the target has advantage on all ability checks using Intimidation.
On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
2nd-level illusion | |
Casting time: | 1 action |
Range: | Touch |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A willing creature you touch becomes horrifying to its enemies. For the duration, the target has advantage on all ability checks using Intimidation.
On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.