Difference between revisions of "Nightmare Visage (spell)"

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(Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |summary=A creature you touch becomes horrifying to its enemies, adding psychic damage and frighten...")
 
(removed AHL effect; removed bonus dice limiter)
 
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|duration=1 minute
 
|duration=1 minute
 
|concentration=yes
 
|concentration=yes
|A willing creature you touch becomes horrifying to its enemies for the duration.  For the duration, the target gains [[advantage]] on all {{cha}} ([[Intimidation]]) checks and all {{cha}} ([[Intimidation]]) checks which affect the target have [[disadvantage]].{{a}}On each of the target's turns, the first time it deals damage with an attack roll, add a d12 [[bonus die]] to the damage roll as psychic damage.  When a creature which takes this psychic damage for the first time within the duration, it must succeed on a {{cha}} [[saving throw]] or become frightened of the target for the duration.  A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.{{a}}Any creature that has [[truesight]] or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.{{a}}{{AHL}} For every two extra points you expend, you can target one more creature.
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|A willing creature you touch becomes horrifying to its enemies.  For the duration, the target has [[advantage]] on all [[ability check]]s using [[Intimidation]].{{a}}On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage.  When a creature takes this psychic damage for the first time within the duration, it must succeed on a {{cha}} [[saving throw]] or become [[frightened]] of the target for the duration.  A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.{{a}}Any creature that has [[truesight]] or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
 
|poe=yes
 
|poe=yes
 
|sh=yes
 
|sh=yes
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|duration=1 minute
 
|duration=1 minute
 
|concentration=yes
 
|concentration=yes
|A willing creature you touch becomes horrifying to its enemies for the duration.  For the duration, the target gains [[advantage]] on all {{cha}} ([[Intimidation]]) checks and all {{cha}} ([[Intimidation]]) checks which affect the target have [[disadvantage]].{{a}}On each of the target's turns, the first time it deals damage with an attack roll, add a d12 [[bonus die]] to the damage roll as psychic damage.  When a creature which takes this psychic damage for the first time within the duration, it must succeed on a {{cha}} [[saving throw]] or become frightened of the target for the duration.  A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.{{a}}Any creature that has [[truesight]] or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.{{a}}{{AHLS}} When you cast this spell using a spell slot of 5th level or higher, you can target one more creature for every two slot levels above 2nd.
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|A willing creature you touch becomes horrifying to its enemies.  For the duration, the target has [[advantage]] on all [[ability check]]s using [[Intimidation]].{{a}}On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage.  When a creature takes this psychic damage for the first time within the duration, it must succeed on a {{cha}} [[saving throw]] or become [[frightened]] of the target for the duration.  A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.{{a}}Any creature that has [[truesight]] or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
 
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Latest revision as of 13:14, 21 January 2022

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3cuTCbz.png

4-point illusion
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Concentration, up to 1 minute

A willing creature you touch becomes horrifying to its enemies. For the duration, the target has advantage on all ability checks using Intimidation.
     On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
     Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.
2nd-level illusion
Casting time:  1 action
Range:  Touch
Components:  V, S
Duration:  Concentration, up to 1 minute

A willing creature you touch becomes horrifying to its enemies. For the duration, the target has advantage on all ability checks using Intimidation.
     On each of the target's turns, the first time it deals damage with an attack roll, it deals an extra 1d8 psychic damage. When a creature takes this psychic damage for the first time within the duration, it must succeed on a Charisma saving throw or become frightened of the target for the duration. A creature frightened by this spell can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
     Any creature that has truesight or that automatically succeeds on saving throws against illusions can ignore the effects of this spell, and is immune to the psychic damage it causes.