Difference between revisions of "Roaring Breath (spell)"
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|A tremendous roar erupts from you. Each creature in a 15-foot cone originating from you must make succeed on a {{con}} [[saving throw]] or take 2d8 thunder damage, and a {{cha}} [[saving throw]] or become [[frightened]] of you for the duration.{{a}}A creature that is [[deafened]] or otherwise can't hear automatically succeeds on both saves. Any construct or undead automatically succeeds on the {{cha}} save.{{a}}A creature frightened by this spell can repeat the {{cha}} [[saving throw]] at the end of each of its turns, ending the effect on itself on a success.{{a}}{{AHL}} For each extra point, add 1d8 thunder damage. | |A tremendous roar erupts from you. Each creature in a 15-foot cone originating from you must make succeed on a {{con}} [[saving throw]] or take 2d8 thunder damage, and a {{cha}} [[saving throw]] or become [[frightened]] of you for the duration.{{a}}A creature that is [[deafened]] or otherwise can't hear automatically succeeds on both saves. Any construct or undead automatically succeeds on the {{cha}} save.{{a}}A creature frightened by this spell can repeat the {{cha}} [[saving throw]] at the end of each of its turns, ending the effect on itself on a success.{{a}}{{AHL}} For each extra point, add 1d8 thunder damage. | ||
|dragon=yes | |dragon=yes | ||
+ | |sorc=yes | ||
|damage=thunder | |damage=thunder | ||
|frightened=frightened | |frightened=frightened |
Latest revision as of 19:19, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
4-point enchantment | |
Casting time: | 1 action |
Range: | Self (15-foot cone) |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A tremendous roar erupts from you. Each creature in a 15-foot cone originating from you must make succeed on a Constitution saving throw or take 2d8 thunder damage, and a Charisma saving throw or become frightened of you for the duration.
A creature that is deafened or otherwise can't hear automatically succeeds on both saves. Any construct or undead automatically succeeds on the Charisma save.
A creature frightened by this spell can repeat the Charisma saving throw at the end of each of its turns, ending the effect on itself on a success.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d8 thunder damage.
2nd-level enchantment | |
Casting time: | 1 action |
Range: | Self (15-foot cone) |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A tremendous roar erupts from you. Each creature in a 15-foot cone originating from you must make succeed on a Constitution saving throw or take 2d8 thunder damage, and a Charisma saving throw or become frightened of you for the duration.
A creature that is deafened or otherwise can't hear automatically succeeds on both saves. Any construct or undead automatically succeeds on the Charisma save.
A creature frightened by this spell can repeat the Charisma saving throw at the end of each of its turns, ending the effect on itself on a success.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, add 1d8 thunder damage.