Difference between revisions of "Scion/10th"
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* '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur. While present these give you a walking speed of 50 feet. | * '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur. While present these give you a walking speed of 50 feet. | ||
* '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own. While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn. | * '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own. While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn. | ||
− | * '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy. While present, you can [[suffocation|hold you breath]] for up to 1 hour. A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage. | + | * '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy. While present, you can [[suffocation|hold you breath]] for up to 1 hour. A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage. Once per turn, when you cast a scion spell with ''breath'' in its name, add a d6 [[bonus die]] to the damage roll. |
You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns. | You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns. | ||
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If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others. If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it. | If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others. If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it. | ||
− | |Poe= | + | |Poe===Necrotic Power== |
+ | At 10th level, your power over necrotic magic surges. Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step. For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it. You cannot increase a damage die above d12 with this feature. | ||
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+ | In addition to dealing more damage, your necrotic spells also rip through resistances more easily. Your scion spells ignore any [[damage resistance]] a creature has to necrotic damage. Your scion spells treat any immunity to necrotic damage as though it was damage resistance instead. | ||
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+ | At 20th level, your necrotic power is so overwhelming that your damage dice instead increase by two steps; 4d8 becomes 4d12, for example. | ||
|=}}<noinclude> | |=}}<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |