Difference between revisions of "Scion/1st/Pre"
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== Hearts == | == Hearts == | ||
− | + | :'''Heart Containers:''' 1d8 per scion level | |
− | + | :'''Heart Points at 1st Level:''' 8 + {{con}} modifier | |
− | + | :'''Heart Points at Higher Levels''': 1d8 (or 5) + {{con}} modifier per scion level after 1st. If your 1d8 roll lands on a 1, you can re-roll the die and use the higher result. | |
− | + | {{clear}} | |
− | |||
− | |||
− | |||
== Proficiency == | == Proficiency == | ||
− | If {{{1|}}} scion is your first class, you have proficiency with the following. | + | If {{lc:{{{1|}}}}} scion is your first class, you have proficiency with the following. {{#if:{{{1|}}}|These are in addition to any from your and [[#Proficiency Points|proficiency points]].|These proficiencies are in addition to any from your [[#Progenitor|progenitor]] and [[#Proficiency Points|proficiency points]].}} |
{{#switch: {{{1|}}} | {{#switch: {{{1|}}} | ||
|Armos=:'''[[Armor]]:''' [[Armor|All armor and shields]] | |Armos=:'''[[Armor]]:''' [[Armor|All armor and shields]] | ||
− | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s, {i|pike}}s, {{i|glaive}}s, {{i|halberd}}s | + | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s, {{i|pike}}s, {{i|glaive}}s, and {{i|halberd}}s; you can use {{cha}} as your casting ability with rods instead of {{int}} |
:'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | :'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | ||
:'''[[Language]]s''': {{L|Ancient}} (or another language of your choice if you already know Ancient) | :'''[[Language]]s''': {{L|Ancient}} (or another language of your choice if you already know Ancient) | ||
|Dragon=:'''[[Armor]]:''' Light and medium armor | |Dragon=:'''[[Armor]]:''' Light and medium armor | ||
− | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s | + | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s; you can use {{cha}} as your casting ability with rods instead of {{int}} |
:'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | :'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | ||
:'''[[Skills]]''': One of your choice from [[Animal Handling]], [[Arcana]], [[Athletics]], and [[Intimidation]] | :'''[[Skills]]''': One of your choice from [[Animal Handling]], [[Arcana]], [[Athletics]], and [[Intimidation]] | ||
:'''[[Language]]s''': {{L|Lizal}} (or another language of your choice if you already know Lizal) | :'''[[Language]]s''': {{L|Lizal}} (or another language of your choice if you already know Lizal) | ||
|Fairy=:'''[[Armor]]:''' [[Armor|Light armor]] | |Fairy=:'''[[Armor]]:''' [[Armor|Light armor]] | ||
− | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s | + | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s; you can use {{cha}} as your casting ability with rods instead of {{int}} |
:'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | :'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | ||
:'''[[Skills]]: Two of your choice from [[Acrobatics]], [[Animal Handling]], [[Medicine]], [[Nature]], [[Performance]], and [[Stealth]] | :'''[[Skills]]: Two of your choice from [[Acrobatics]], [[Animal Handling]], [[Medicine]], [[Nature]], [[Performance]], and [[Stealth]] | ||
:'''[[Tools]]''': One [[musical instrument]] of your choice | :'''[[Tools]]''': One [[musical instrument]] of your choice | ||
− | :'''[[Language]]s''': {{L|Deku}} (or another language of your choice if you already know Deku) | + | :'''[[Language]]s''': {{L|Deku}} (or another language of your choice if you already know Deku) |
|Poe=:'''[[Armor]]:''' [[Armor|Light armor]] | |Poe=:'''[[Armor]]:''' [[Armor|Light armor]] | ||
− | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s | + | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s; you can use {{cha}} as your casting ability with rods instead of {{int}} |
:'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | :'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}} | ||
:'''[[Skills]]''': One of your choice from [[Deception]], [[Intimidation]], [[Persuasion]], [[Religion]], and [[Stealth]] | :'''[[Skills]]''': One of your choice from [[Deception]], [[Intimidation]], [[Persuasion]], [[Religion]], and [[Stealth]] | ||
:'''[[Language]]s''': {{L|Ancient}} (or another language of your choice if you already know Ancient) | :'''[[Language]]s''': {{L|Ancient}} (or another language of your choice if you already know Ancient) | ||
|=:'''[[Armor]]:''' [[Armor|Light armor]] | |=:'''[[Armor]]:''' [[Armor|Light armor]] | ||
− | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s | + | :'''[[Weapons]]:''' [[Weapons|Simple weapons]], [[rod]]s; you can use {{cha}} as your casting ability with rods instead of {{int}} |
:'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}}}} | :'''[[Saving throw|Saving Throws]]''': {{con}}, {{cha}}}} | ||
== Proficiency Points == | == Proficiency Points == | ||
− | {{ | + | {{Background|two [[skill]]s of your choice from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]]}} |
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient. | If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient. | ||
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]]. | * You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]]. | ||
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===Retraining=== | ===Retraining=== | ||
− | Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level | + | Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level, you can forget up to 3 proficiency points' worth of benefits you gained with this feature. Doing so lets you regain the points you invested. You can then immediately invest these points into any other benefits in accordance with this feature, or save them to be assigned at later levels. |
− | If you | + | If you have multiple classes, you can only re-invest points in accordance with your first class.<noinclude> |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Latest revision as of 18:48, 16 January 2022
Starting equipment
This page or section is incomplete, and will eventually be expanded with more information. |
Hearts
- Heart Containers: 1d8 per scion level
- Heart Points at 1st Level: 8 + Constitution modifier
- Heart Points at Higher Levels: 1d8 (or 5) + Constitution modifier per scion level after 1st. If your 1d8 roll lands on a 1, you can re-roll the die and use the higher result.
Proficiency
If scion is your first class, you have proficiency with the following. These proficiencies are in addition to any from your progenitor and proficiency points.
- Armor: Light armor
- Weapons: Simple weapons, rods; you can use Charisma as your casting ability with rods instead of Intelligence
- Saving Throws: Constitution, Charisma
Proficiency Points
Legends of Hyrule doesn't have backgrounds under default rules. Proficiency points are meant to replace benefits provided by a traditional Background. If your campaign uses traditional Backgrounds, you gain no proficiency points, but instead are proficient in two skills of your choice from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion. These proficiencies are in addition to any from your Background. |
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.
- You can invest 1 point to become proficient with any artisan's tool, any musical instrument, water vehicles, land vehicles, or any language.
- You can invest 2 points to become proficient with any professional tool or in any skill from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion.
- You can invest 3 points to become proficient in any other skill.
Retraining
Heroes don't always retain their skills forever. Sometimes old methods are forgotten in favor of new means. Each time you gain a level, you can forget up to 3 proficiency points' worth of benefits you gained with this feature. Doing so lets you regain the points you invested. You can then immediately invest these points into any other benefits in accordance with this feature, or save them to be assigned at later levels.
If you have multiple classes, you can only re-invest points in accordance with your first class.