Difference between revisions of "Hurricane Spin (technique)"
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|image=https://i.imgur.com/yDMCjYQ.gif | |image=https://i.imgur.com/yDMCjYQ.gif | ||
|imagelink=https://zelda.gamepedia.com/Spin_Attack | |imagelink=https://zelda.gamepedia.com/Spin_Attack | ||
− | |tier= | + | |tier=master |
− | |||
|time=action | |time=action | ||
− | |summary=You make up to | + | |summary='''''Action.''''' You make up to four attacks with one action, but become [[Stunned]] until your next turn |
− | |You charge and spin with reckless, hurricane force while | + | |You charge forth and spin with reckless, hurricane force while attacking wildly. Until the end of your turn, no creatures can use [[reaction]]s—even boss reactions. As part of this action you can move a distance up to your speed, and make four melee weapon attacks or unarmed strikes. After the fourth attack, you become [[Stunned]] until the start of your next turn. |
}} | }} | ||
{{clear}} | {{clear}} | ||
− | {{Source}} | + | {{Source|The Wind Waker|Hyrule Warriors}} |
Latest revision as of 18:56, 31 March 2024
- master technique — action
The material on this page is based primarily on content found in The Wind Waker and Hyrule Warriors, both of which are copyright Nintendo Co., Ltd.