Difference between revisions of "Shadow/6th"
From Legends of Hyrule
Jump to navigationJump to search (tweaked bonus die effect) |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | == | + | ==Legacy of Shadow== |
− | Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound | + | Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound power takes shape with one of the following benefits: |
− | * ''''' | + | * '''''Truthseeker.''''' You and any creature under your [[Sage#Bless or Bane|blessing]] adds the d4 [[bonus die]] to all {{wis}} ([[Insight]]) checks. Any effect which increases the bonus die provided by your blessing also increases this bonus die. |
− | + | * '''''Aginah's Resolve.''''' You have [[damage resistance|resistance]] to psychic damage, and [[advantage]] on [[saving throw]]s against being [[frightened]]. Any creature under your [[Sage#Bless or Bane|blessing]] also gains these benefits. | |
− | * ''''' | + | * '''''Irene's Escape.''''' You [[Disengage]], [[Dash]], or [[Hide Action|Hide]] once as a [[bonus action]]. You can't use this feature again until you next roll [[initiative]] or otherwise start [[combat]]. |
+ | * '''''Blade Trap.''''' Whenever a creature under your [[Sage#Bless or Bane|bane]] moves within 60 feet of you, you can use your [[reaction]] to trigger a magical blade trap. The baned creature must succeed on a {{dex}} [[saving throw]] against your sage spell DC or take 2d8 slashing damage.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Latest revision as of 18:55, 21 January 2022
Legacy of Shadow
Starting from 6th level, the insight of past sages begins to inspire new truths within your mind. You decide how your newfound power takes shape with one of the following benefits:
- Truthseeker. You and any creature under your blessing adds the d4 bonus die to all Wisdom (Insight) checks. Any effect which increases the bonus die provided by your blessing also increases this bonus die.
- Aginah's Resolve. You have resistance to psychic damage, and advantage on saving throws against being frightened. Any creature under your blessing also gains these benefits.
- Irene's Escape. You Disengage, Dash, or Hide once as a bonus action. You can't use this feature again until you next roll initiative or otherwise start combat.
- Blade Trap. Whenever a creature under your bane moves within 60 feet of you, you can use your reaction to trigger a magical blade trap. The baned creature must succeed on a Dexterity saving throw against your sage spell DC or take 2d8 slashing damage.