Difference between revisions of "Template:Opportunist/9th/Lucent"

From Legends of Hyrule
Jump to navigationJump to search
(Created page with "== Unerring Senses == At 9th level, you begin to see and hear what it seems others cannot. Your eyes are beginning to know absolute truth. You become an expert in one ...")
 
(expertise)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
== Inner Tranquility ==
 +
Starting from 9th level, you can add your {{wis}} modifier to your maximum number of stamina points.
 +
 
== Unerring Senses ==
 
== Unerring Senses ==
At 9th level, you begin to see and hear what it seems others cannot.  Your eyes are beginning to know absolute truth.  You become an [[expert]] in one [[skill]] of your choice from [[Insight]], [[Investigation]], and [[Perception]].
+
At 9th level, you begin to see and hear what it seems others cannot.  Your eyes are beginning to know absolute truth.  You become an [[expert]] in one [[skill]] of your choice from [[Insight]], [[Investigation]], and [[Perception]]: if you make an [[ability check]] with the chosen skill, add double your proficiency bonus.
  
As an [[expert]], you add a [[bonus die]] to [[ability check]]s which use one of the chosen skills. The size of this die depends on your proficiency bonus: d8 for +4, d10 for +5, and d12 for +6.  This does not affect your passive Perception score.<noinclude>
+
You also have [[advantage]] on any [[saving throw]] made against an [[illusion]] spell.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 15:22, 21 January 2022

Inner Tranquility

Starting from 9th level, you can add your Wisdom modifier to your maximum number of stamina points.

Unerring Senses

At 9th level, you begin to see and hear what it seems others cannot. Your eyes are beginning to know absolute truth. You become an expert in one skill of your choice from Insight, Investigation, and Perception: if you make an ability check with the chosen skill, add double your proficiency bonus.

You also have advantage on any saving throw made against an illusion spell.