Difference between revisions of "Fighter/7th/Magic Knight"

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(Created page with "==Life== Starting at 7th level, you can use up some of your natural stamina reserves to enable more potent magical healing. As an action, you can expend one of your {{hc}}s...")
 
 
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==Life==
 
==Life==
Starting at 7th level, you can use up some of your natural stamina reserves to enable more potent magical healing.  As an action, you can expend one of your {{hc}}s  (or "Hit Dice") to cast the {{S|Life}} spell without expending magic or stamina points, using {{int}} as your spellcasting ability.  You cannot empower ''life'' when you cast it in this way, and it does not otherwise count as a spellsword spell.
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Starting at 7th level, you can use up some of your natural stamina reserves to enable more potent magical healing.  As an action, you can expend one of your {{hc}}s  (or "Hit Dice") to cast the {{S|Life}} spell without expending magic or stamina points, using {{int}} as your spellcasting ability.  You cannot empower ''life'' when you cast it in this way, and it does not otherwise count as a magic knight spell.
  
 
Any {{hc}}s you expend on this feature cannot otherwise be used during a [[short rest]], but are still restored when you finish a [[long rest]].
 
Any {{hc}}s you expend on this feature cannot otherwise be used during a [[short rest]], but are still restored when you finish a [[long rest]].

Latest revision as of 19:40, 24 November 2020

Life

Starting at 7th level, you can use up some of your natural stamina reserves to enable more potent magical healing. As an action, you can expend one of your Heart Containers (or "Hit Dice") to cast the life spell without expending magic or stamina points, using Intelligence as your spellcasting ability. You cannot empower life when you cast it in this way, and it does not otherwise count as a magic knight spell.

Any Heart Containers you expend on this feature cannot otherwise be used during a short rest, but are still restored when you finish a long rest.

War Magic

Beginning at 7th level, when you use your action to activate a rod or cast a cantrip, you can use your bonus action to make one weapon attack.