Difference between revisions of "Mipha's Healing Rain (spell)"
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|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
− | |summary= | + | |summary=For 1 minute, whenever you cast a spell nearly friendly creatures regain a few {{hp}}. |
− | |For the duration, your spells exude magical healing water that restores your allies. Until the spell ends, whenever you cast a spell all friendly creatures that are either adjacent to you or are targeted by the spell regain 1d6 {{hp}}. Any creature affected by this healing is also alleviated of the [[ignited]] condition.{{a}}If a creature is affected by this spell and a cantrip every turn for | + | |For the duration, your spells exude magical healing water that restores your allies. Until the spell ends, whenever you cast a spell all friendly creatures that are either adjacent to you or are targeted by the spell regain 1d6 {{hp}}. Any creature affected by this healing is [[soaked]] and also alleviated of the [[ignited]] condition.{{a}}If a creature is affected by this spell and is targeted with a cantrip every turn for this spell's 1 minute duration, such as outside of battle, that creature recovers 10d6 {{hp}}.{{a}}{{BonusActionSpell}} |
|fairy=yes | |fairy=yes | ||
|wa=yes}}</tab><tab name="Spell Slots">{{SpellBox | |wa=yes}}</tab><tab name="Spell Slots">{{SpellBox | ||
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|concentration=yes | |concentration=yes | ||
|time=1 [[bonus action]] | |time=1 [[bonus action]] | ||
− | + | |For the duration, your spells exude magical healing water that restores your allies. Until the spell ends, whenever you cast a spell all friendly creatures that are either adjacent to you or are targeted by the spell regain 1d6 {{hp}}. Any creature affected by this healing is [[soaked]] and also alleviated of the [[ignited]] condition.{{a}}If a creature is affected by this spell and is targeted with a cantrip every turn for this spell's 1 minute duration, such as outside of battle, that creature recovers 10d6 {{hp}}.{{a}}{{BonusActionSpell}}}}</tab></tabs><noinclude> | |
− | |For the duration, your spells exude magical healing water that restores your allies. Until the spell ends, whenever you cast a spell all friendly creatures that are either adjacent to you or are targeted by the spell regain 1d6 {{hp}}. Any creature affected by this healing is also alleviated of the [[ignited]] condition.{{a}}If a creature is affected by this spell and a cantrip every turn for | ||
{{Source|Hyrule Warriors: Age of Calamity|Breath of the Wild}}</noinclude> | {{Source|Hyrule Warriors: Age of Calamity|Breath of the Wild}}</noinclude> |
Latest revision as of 08:43, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
6-point evocation | |
Casting time: | 1 bonus action |
Range: | Self |
Components: | S, V |
Duration: | Concentration, up to 1 minute |
For the duration, your spells exude magical healing water that restores your allies. Until the spell ends, whenever you cast a spell all friendly creatures that are either adjacent to you or are targeted by the spell regain 1d6 heart points. Any creature affected by this healing is soaked and also alleviated of the ignited condition.
If a creature is affected by this spell and is targeted with a cantrip every turn for this spell's 1 minute duration, such as outside of battle, that creature recovers 10d6 heart points.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
4th-level evocation | |
Casting time: | 1 bonus action |
Range: | Self |
Components: | S, V |
Duration: | Concentration, up to 1 minute |
For the duration, your spells exude magical healing water that restores your allies. Until the spell ends, whenever you cast a spell all friendly creatures that are either adjacent to you or are targeted by the spell regain 1d6 heart points. Any creature affected by this healing is soaked and also alleviated of the ignited condition.
If a creature is affected by this spell and is targeted with a cantrip every turn for this spell's 1 minute duration, such as outside of battle, that creature recovers 10d6 heart points.
On the turn you cast this spell, you can't use your action to cast a spell other than a cantrip.
The material on this page is based primarily on content found in Hyrule Warriors: Age of Calamity and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.