Difference between revisions of "Darkness (spell)"
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|Choose a stationary point in range, an object you are holding, or an unattended object of Small size or smaller. Magical darkness exudes from the chosen point or object, spreading darkness out to a radius of 15 feet for the duration. A creature with [[darkvision]] can't see through this darkness, and nonmagical light can't illuminate it. Completely covering the point or object with an opaque object blocks the light.{{a}}If any of this spell's area overlaps with an area of light created by a spell of equal points or fewer, the spell that created the light is dispelled.{{a}}{{AHL}} You can overpower this spell by expending extra magic points when you cast it. If you expend at least four points the duration increases to 1 hour, and increases by 1 hour for each point after four. | |Choose a stationary point in range, an object you are holding, or an unattended object of Small size or smaller. Magical darkness exudes from the chosen point or object, spreading darkness out to a radius of 15 feet for the duration. A creature with [[darkvision]] can't see through this darkness, and nonmagical light can't illuminate it. Completely covering the point or object with an opaque object blocks the light.{{a}}If any of this spell's area overlaps with an area of light created by a spell of equal points or fewer, the spell that created the light is dispelled.{{a}}{{AHL}} You can overpower this spell by expending extra magic points when you cast it. If you expend at least four points the duration increases to 1 hour, and increases by 1 hour for each point after four. | ||
|summary=Create magical darkness out to a radius of 15 feet for 10 minutes or longer. | |summary=Create magical darkness out to a radius of 15 feet for 10 minutes or longer. | ||
+ | |sorc=yes | ||
|garo=yes | |garo=yes | ||
|twilit=yes | |twilit=yes |
Latest revision as of 17:54, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
3-point evocation (ritual) | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 10 minutes |
Choose a stationary point in range, an object you are holding, or an unattended object of Small size or smaller. Magical darkness exudes from the chosen point or object, spreading darkness out to a radius of 15 feet for the duration. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Completely covering the point or object with an opaque object blocks the light.
If any of this spell's area overlaps with an area of light created by a spell of equal points or fewer, the spell that created the light is dispelled.
Upcast. You can upcast this spell by expending extra magic points when you cast it. You can overpower this spell by expending extra magic points when you cast it. If you expend at least four points the duration increases to 1 hour, and increases by 1 hour for each point after four.
2nd-level evocation (ritual) | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 10 minutes |
Choose a stationary point in range, an object you are holding, or an unattended object of Small size or smaller. Magical darkness exudes from the chosen point or object, spreading darkness out to a radius of 15 feet for the duration. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Completely covering the point or object with an opaque object blocks the light.
If any of this spell's area overlaps with an area of light created by a spell of a level equal to or lower than the spell slot level you used for this spell, the spell that created the light is dispelled.
At Higher Levels. If you cast this spell using a spell slot of at least 3rd level, the duration increases to 1 hour. For every spell slot level above 3rd, the duration increases by 1 hour.
Categories:
- Upcast
- Spells
- Evocation spells
- 3-point spells
- Ritual spells
- Garo spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Armos scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells