Difference between revisions of "Spook (spell)"

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<noinclude>{{Navi|Spells}}</noinclude>{{SB
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<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB
 
|school=enchantment
 
|school=enchantment
|p=cantrip
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|p=0
 
|range=10 feet
 
|range=10 feet
 
|comp=S
 
|comp=S
 
|summary=A creature must succeed on a {{cha}} [[saving throw]] or take psychic damage and be unable to take [[reaction]]s for 1 round.
 
|summary=A creature must succeed on a {{cha}} [[saving throw]] or take psychic damage and be unable to take [[reaction]]s for 1 round.
|description=A creature in range suffers a momentary but overwhelming terror.  It must succeed on a {{cha}} [[saving throw]] or take 1d8 psychic damage and be unable to take [[reaction]]s until the start of its next turn.  A creature automatically succeeds on this save if it can't be [[charmed]] or [[frightened]].{{a}}The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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|description=A creature in range suffers a momentary but overwhelming terror.  It must succeed on a {{cha}} [[saving throw]] or take 1d8 psychic damage and be unable to take [[reaction]]s until the start of its next turn.  A creature automatically succeeds on this save if it can't be [[frightened]].{{a}}The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
 
|twilit=yes
 
|twilit=yes
 
|witch=yes
 
|witch=yes
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|save=cha
 
|save=cha
 
|damage=psychic
 
|damage=psychic
}}<noinclude>
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}}</tab></tabs><noinclude>
 
{{clear}}
 
{{clear}}
  
  
 
</noinclude>
 
</noinclude>

Latest revision as of 19:24, 8 December 2020

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3cuTCbz.png

Enchantment cantrip
Casting time:  1 action
Range:  10 feet
Components:  S
Duration:  Instantaneous

A creature in range suffers a momentary but overwhelming terror. It must succeed on a Charisma saving throw or take 1d8 psychic damage and be unable to take reactions until the start of its next turn. A creature automatically succeeds on this save if it can't be frightened.
     The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).